Then which is it? Is it that 'We can't have multiple dungeon difficulties because Criterion Dungeons already exist!' (despite their being more distinct from other dungeons that Castrum Lacus Litore is to an Alliance Raid), or is that 'Criterion is literally a normal dungeon and therefore normal dungeons already have multiple difficulties!'?
We have multiple endgame dungeon roulettes, with the most rewarding of the two currently leaving the other dead despite their having the same difficulty. Why waste them in that fashion, instead of revising them as not to be so redundant, ideally while offering greater breadths of difficulty and reward?The problem is you can't very well have a roulette that works that way.
Moreover, that an additional setting wouldn't fit into a roulette does not make it impossible or unlucrative to have that additional setting. Savage is not in a roulette. Does that make it inherently not worth having?
Doubt it all you like; managing DoTs is not uniquely difficult for most people. Not everyone is going to be as bad at it as you are."Press X to Doubt..."
It was literally just going in Tab or Enmity List order and then later refreshing them... in that same order. You got just over 7 GCDs (pre-SkS) per DoT duration. Counting to 7 is not particularly difficult, and you could just target an enemy briefly to see its remaining DoT duration anyways.



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