Quote Originally Posted by Renathras View Post
Forgive me, but it appears Sebazy is cherrypicking. Btw, I can show you some others from that fight or other fights, but the point will be similar. You CAN say it should be more than that, but that's hardly "dumpster fire" of no damage for entire fights other than 2 spikes. Even Nophica in that fight had more going on.
Lets look a little closer at your image:



Halone was one of the busier 24 man fights, but that's fine since I'll openly agree that I intentionally picked the worst to make my point.

So we get our customary opening AoE that SE is obliged to put into every boss fight these days to remind us that they know we exist. And then they promptly forget that we exist for a little over a minute, we get Doomspear, a 2 hit aoe that takes about half our HP bar and then again nothing for over a minute. Now I don't know about you, but 3 AoEs, each of which can be dealt with a single Medica II and natural HP regen from 1 of the healers across a 3 minute period is kind of my point. Far too many boss fights have gaps like these. Have you forgotten Rubicant-deal-damage already? We are inevitably going to get these sorts of periods of downtime at some point or another, it's almost as inevitable as you randomly claiming everyone is agreeing with you. We need *something* to do in said downtime that's not mashing Glare. It could be buffs, it could be dps, at this stage I don't really care what it is as long as it's something.

Suggesting that SE make us heal all the time is naive. Unless we go back to ARR/Coil style encounter design, that's just not going to work with the puzzle/dance/flashy animation centric fight design that we have now.