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  1. #15
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sebazy View Post
    We need more damage being thrown at the tank at all times coupled with the return of both auto attack crits and non telegraphed mini tank busters so that we have to pay attention to the tanks HP bars all the time, not just at key specific moments.
    Just this change alone would be a massive start. Example, if we have a boss with a mini tankbuster that happens every 15-20s ish, that forces the tank to use their 25s on it (downtime helps smooth out the gap). Meaning that said tank no longer has a 25s to use on every damn TB. GNBs can get 'almost-literally Nebula' from their 25s if they time it right, because it's 15%+15%. 28ish% mitigation on any given tankbuster or raidwide, and then it ALSO has the Excog effect on top! Sheltron's at 15%+15% now too, and also heals for 1000p over 12s. For comparison, that's the total healing from Medica 2. Being able to just throw 'Medica 2' on yourself every 25ish seconds (autoattack means the timer's a bit weird) is just obscene self-sustain. Could have been 500p over 12s and part of me would say 'wow that's quite a lot of healing for a non-healer'. And then of course, Warrior, SE's favorite child, gets to have 1200p every 25s via Bloodwhetting, plus 400p of shield, plus 1200 from Equilibrium on a 60s CD, plus 1500 via the HOT on Equilibrium, plus 20% effectively when you pop Thrill of Battle and both your Current/Max HP go up (but when the Max HP wears off, the current remains)

    Quote Originally Posted by Sebazy View Post
    Loads of healers don't want to sit there being a Poundland DPS job all day
    Poundland deserves better than this comparison /s

    Quote Originally Posted by Renathras View Post
    A bit ironic, that.

    The "so much better than healers" gameplay is...basically what the Healer Jobs are right now, just the heals are GCDs.

    Kinda supports what I said - remove all oGCD heals from the game. The abilities can exist, just they have to be GCDs. That would change how people view this in a heartbeat.
    I don't see the irony you are, I see 'BLU is able to function as a healer, with just a core kit of 7ish GCD healing-related skills. The rest of the kit can be damage, utility, emotes, whatever.' This just puts the lie to the current healer design, and the additions we got in EW for some of them. Why did we need Lilybell or Macrocosmos, when we can already solve all the healing required with the kit we already have? Why add Aquaveil or Exaltation when the tanks never seem to take enough damage for them to actually feel 'needed'?

    Consider a theoretical WHM styled after what BLU heals with, which gets:

    Cure1, 500p/500mp cost, at 30 becomes Cure2/700p/500mp, at 86 becomes 800p
    Medica1, 250p AOE/1000mp, becomes Medica2/400p/1000mp at 45
    Cure3, 500p AOE/100p Regen on all allies for 15s, 60s CD
    Stoneskin, 250p AOE shield, 800mp
    Salvation, 1000p AOE heal, 3000mp cost
    Absolution, 400p shortrange AOE, removes one debuff, 700mp

    Healing covered, now you've got like 18 spaces to add interesting things to the class, instead of having three separate versions of Cure 2, and two versions of Medica 1
    (10)
    Last edited by ForsakenRoe; 08-24-2023 at 08:52 PM.