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  1. #21
    Player
    Zanarkand-Ronso's Avatar
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    Mar 2019
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    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheDecay View Post
    Also, congratulations on hitting point 3 of my signature.
    Its not even a "Bad-Faith Forum Post" to just simply Echo what was said.
    Yes things CAN change...and also notice the Language. It wasn't said "No There Wouldn't be any DLC" so...hey, who knows.
    There Might be DLC. It is rather weird to not Release FFXVI with a Season Pass though....but that would Guarantee that there is DLC

    We will see.
    Good for FFXVI for being a Success though.
    (1)

  2. #22
    Player
    Nav_Fae's Avatar
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    Nov 2015
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    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    I recall Yoshi saying that FF16 was set to have more Eikons and abilities but some were scrapped (likely Leviathan) because it was overkill to have all these Eikon powers. They probably likely chose to remove Levithan entirely cause if we fought Levi and did not get the powers, people would probably complain about that. I really wouldn't overthink Levithan as anymore than a cameo for those "Where is Levithan?" people. If they make DLC for the game, I personally expect a "Royal Edition" style of them doing it.
    (3)

  3. #23
    Player
    MoofiaBossVal's Avatar
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    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    If there is DLC, then it would have entered development before FF16 released. Due to how long it takes to develop, and QA modern AAA content, and due to the transient nature of a game's time in the spotlight, game devs do not wait until after a game is successful to begin working on DLC. If they did that then the DLC would release well after people have lost interest in the base game and have moved on, meaning diminished sales.
    (1)

  4. #24
    Player
    Mr_Gyactus's Avatar
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    Mar 2011
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    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    It’s square though. They haven’t said this but I remember them saying Tomb Raider that sold 3.4 m was a disappointment. Not sure they would say this openly about a core Final Fantasy game though.

    I think that Tomb Raider was multiplat (I can’t remember. One of them was exclusive for a while) so maybe that’s the difference. I know on some gaming forums people joke about square always being unhappy with sales.
    hmmm
    https://en.wikipedia.org/wiki/Shadow...b_Raider#sales
    Upon release, Shadow of the Tomb Raider got off to a slow start in sales, attributed by Square Enix president Yosuke Matsuda to a lack of originality compared to other titles at the time. The game was the fifth best-selling title in the US. By the end of December 2018, the game shipped 4.12 million copies worldwide.While it saw lower sales than many other titles of that year, Eidos-Montréal was very happy with its sales as well as its critical reception, prompting them to produce the DLC episodes. As of December 2021, the game has sold 8.9 million copies.

    https://en.wikipedia.org/wiki/Rise_o...b_Raider#sales
    It was the fourth-bestselling game in the UK and Ireland in its week of release, debuting at number four in the UK retail software sales chart (behind Fallout 4, Call of Duty: Black Ops III and FIFA 16). The game however did not sell well enough in the month after its release to appear on the NPD Group chart. According to Square Enix, its initial commercial performance was "solid"; game director Brian Horton and Microsoft executive Aaron Greenberg said that Microsoft Studios and Square Enix were satisfied with the game's sales. Digitally, the Windows version sold three times better than the Xbox One version in the first month of release. The game had sold over one million copies by the end of 2015, and nearly seven million copies by November 2017.
    In honor of the 25th anniversary of Tomb Raider, Square Enix and Crystal Dynamics celebrated each game and spin-off of the franchise with community features, nostalgia, and unseen contents throughout 2021. On its dedicated month, it was revealed that Rise of the Tomb Raider had sold 11.8 million in November 2021.

    there were some doom-saying journalists who spoke of a RotTR flop (because fallout 4), but there are journalists who could be more useful to mankind if they counted the mosquitoes in the swamps or if they combed the desert dunes...
    (2)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  5. #25
    Player
    Raasu's Avatar
    Join Date
    Jul 2016
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    35
    Character
    Raasu Chan
    World
    Moogle
    Main Class
    Dancer Lv 90
    Nah, Square has been pretty vocal about being disappointed with the sales number for Tomb Raider.

    "Three weeks after its release on March 26, Square Enix announced that the game sold 3.4 million copies worldwide at retail, but has failed to reach predicted sales targets."
    (1)

  6. #26
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Whether they're planned or whether they'll ever be done and delivered are 2 different questions.

    All you really need do is look at FFXV and the sheer volume of planned stuff that they never delivered on. Or ended up cutting from the game..

    As for tomb raider I dunno what SE was smoking. The reboot trilogy titles have been the most successful entries in the entire franchise making it more popular than it ever has been.

    I dunno what sales targets they were hoping for but I think they just looked at how popular franchise is and added a zero to the sales targets...
    (2)

  7. #27
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I'm sure the dev teams has all sorts of utilities that assist with development. They aren't reinventing the wheel every time. They don't need the original dev team to add content.
    (1)

  8. #28
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
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    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by TheDecay View Post
    Ok explain why Leviathan isn't in the game. Did you play FF16? Because it's incredibly obvious they're holding back content for later.

    Also, congratulations on hitting point 3 of my signature.
    Leaving possible future story threads isn't them holding back. The narrative and game still works without having Leviathan in the picture. Other story driven games do this for the sake of adding extra details in their lore without needing for the game to address every single thing.

    Also nobody cares about your cringy forum signature.
    (5)

  9. #29
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,313
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CStrife912 View Post
    Well considering OP is the troll again I’m surprised anyone is giving them light of day. DLC would take way less time to make and wouldn’t require the whole team again. Even with a pc port you don’t have to have the whole team to make it work it’s a smaller team. In regards to 14 it’s S-Es only cash cow they’re not going to screw that over. Devs shifting projects is good for their moral it’s probably why call of duty has gone into a hole of despair cause they make the same game day in day out year after year so they’re creatively bankrupt.

    Hiring new people or building up their skills while the others worked on 16 is a good thing too they’re always hiring, heck look at the job listings they’re still recruiting now. I think they just wanted to spread their wings a bit with a single player entry after doing 11+ years of 14 and it gives them some fresh eyes and perspective to go back into 14. Even if they decide to make another project it would be 5-6 years away and not even in production till at least by the time of 14s next expansion after this in timeframe if we go with how long games can be in pre production etc.
    I agree it's pretty obvious who OP may be, but I don't think he's wrong about Leviathan. I'm trying a new thing where I don't immediately dismiss someone based on some convos yesterday. Agree with you also though that some DLC for a game and assets mostly already done wouldn't be as much of an undertaking, so would have less of an impact than an entirely new game.

    Leviathan is my favorite Summon/Eikon of all of them so his (or her in this case)'s absence was prettty notable since they bothered to write her as existing. People are also speculating exactly where Leviathan would be on the map also.

    Quote Originally Posted by Mr_Gyactus View Post
    hmmm
    https://en.wikipedia.org/wiki/Shadow...b_Raider#sales
    Upon release, Shadow of the Tomb Raider got off to a slow start in sales, attributed by Square Enix president Yosuke Matsuda to a lack of originality compared to other titles at the time. The game was the fifth best-selling title in the US. By the end of December 2018, the game shipped 4.12 million copies worldwide.While it saw lower sales than many other titles of that year, Eidos-Montréal was very happy with its sales as well as its critical reception, prompting them to produce the DLC episodes. As of December 2021, the game has sold 8.9 million copies.

    https://en.wikipedia.org/wiki/Rise_o...b_Raider#sales
    It was the fourth-bestselling game in the UK and Ireland in its week of release, debuting at number four in the UK retail software sales chart (behind Fallout 4, Call of Duty: Black Ops III and FIFA 16). The game however did not sell well enough in the month after its release to appear on the NPD Group chart. According to Square Enix, its initial commercial performance was "solid"; game director Brian Horton and Microsoft executive Aaron Greenberg said that Microsoft Studios and Square Enix were satisfied with the game's sales. Digitally, the Windows version sold three times better than the Xbox One version in the first month of release. The game had sold over one million copies by the end of 2015, and nearly seven million copies by November 2017.
    In honor of the 25th anniversary of Tomb Raider, Square Enix and Crystal Dynamics celebrated each game and spin-off of the franchise with community features, nostalgia, and unseen contents throughout 2021. On its dedicated month, it was revealed that Rise of the Tomb Raider had sold 11.8 million in November 2021.

    there were some doom-saying journalists who spoke of a RotTR flop (because fallout 4), but there are journalists who could be more useful to mankind if they counted the mosquitoes in the swamps or if they combed the desert dunes...
    They maybe were overall happy in the end, but initially they werne't and said it underperformed at 3.4 M.

    https://www.kotaku.com.au/2013/05/sq...g-development/

    https://www.digitaltrends.com/gaming...isappointment/

    https://www.escapistmagazine.com/tom...isappointment/

    https://www.gamesradar.com/square-en...l-tomb-raider/

    https://www.xfire.com/square-enix-gu...isappointment/ (mentions Tomb Raider, showing Square regularly being disappointed)

    https://www.criticalhit.net/gaming/t...chise-records/

    https://www.pcgamesn.com/tombraider/...et-each-target

    Them supposedly being happy didn't stop them from selling the studio for pennies.
    (2)
    Last edited by ZephyrMenodora; 07-07-2023 at 12:19 AM.

  10. #30
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
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    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Them supposedly being happy didn't stop them from selling the studio for pennies.
    Sure, because Crystal Dynamics did a few hard fail games. 200m of accumulated debts have to be paid.
    -> this for example https://en.wikipedia.org/wiki/Marvel...rs_(video_game)
    Despite initial strong sales, Marvel's Avengers failed to turn a profit for Square Enix, with the publisher reporting an estimated loss of $63 million for their latest fiscal period at the time.In November 2021, Square Enix president Yosuke Matsuda described Avengers as a commercial disappointment for the company. However, he affirmed that service games would be an important focus for the company in the future.

    300m for the studio and its IP is not the best deal of the year, but it seems (my opinion, clearly) SE wants to move from AAA single player to "GaaS MMO videogame" and Crystal Dynamics was not able to show results, thus the sale.
    (1)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

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