Results -9 to 0 of 54

Threaded View

  1. #11
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,435
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CStrife912 View Post
    Well considering OP is the troll again I’m surprised anyone is giving them light of day. DLC would take way less time to make and wouldn’t require the whole team again. Even with a pc port you don’t have to have the whole team to make it work it’s a smaller team. In regards to 14 it’s S-Es only cash cow they’re not going to screw that over. Devs shifting projects is good for their moral it’s probably why call of duty has gone into a hole of despair cause they make the same game day in day out year after year so they’re creatively bankrupt.

    Hiring new people or building up their skills while the others worked on 16 is a good thing too they’re always hiring, heck look at the job listings they’re still recruiting now. I think they just wanted to spread their wings a bit with a single player entry after doing 11+ years of 14 and it gives them some fresh eyes and perspective to go back into 14. Even if they decide to make another project it would be 5-6 years away and not even in production till at least by the time of 14s next expansion after this in timeframe if we go with how long games can be in pre production etc.
    I agree it's pretty obvious who OP may be, but I don't think he's wrong about Leviathan. I'm trying a new thing where I don't immediately dismiss someone based on some convos yesterday. Agree with you also though that some DLC for a game and assets mostly already done wouldn't be as much of an undertaking, so would have less of an impact than an entirely new game.

    Leviathan is my favorite Summon/Eikon of all of them so his (or her in this case)'s absence was prettty notable since they bothered to write her as existing. People are also speculating exactly where Leviathan would be on the map also.

    Quote Originally Posted by Mr_Gyactus View Post
    hmmm
    https://en.wikipedia.org/wiki/Shadow...b_Raider#sales
    Upon release, Shadow of the Tomb Raider got off to a slow start in sales, attributed by Square Enix president Yosuke Matsuda to a lack of originality compared to other titles at the time. The game was the fifth best-selling title in the US. By the end of December 2018, the game shipped 4.12 million copies worldwide.While it saw lower sales than many other titles of that year, Eidos-Montréal was very happy with its sales as well as its critical reception, prompting them to produce the DLC episodes. As of December 2021, the game has sold 8.9 million copies.

    https://en.wikipedia.org/wiki/Rise_o...b_Raider#sales
    It was the fourth-bestselling game in the UK and Ireland in its week of release, debuting at number four in the UK retail software sales chart (behind Fallout 4, Call of Duty: Black Ops III and FIFA 16). The game however did not sell well enough in the month after its release to appear on the NPD Group chart. According to Square Enix, its initial commercial performance was "solid"; game director Brian Horton and Microsoft executive Aaron Greenberg said that Microsoft Studios and Square Enix were satisfied with the game's sales. Digitally, the Windows version sold three times better than the Xbox One version in the first month of release. The game had sold over one million copies by the end of 2015, and nearly seven million copies by November 2017.
    In honor of the 25th anniversary of Tomb Raider, Square Enix and Crystal Dynamics celebrated each game and spin-off of the franchise with community features, nostalgia, and unseen contents throughout 2021. On its dedicated month, it was revealed that Rise of the Tomb Raider had sold 11.8 million in November 2021.

    there were some doom-saying journalists who spoke of a RotTR flop (because fallout 4), but there are journalists who could be more useful to mankind if they counted the mosquitoes in the swamps or if they combed the desert dunes...
    They maybe were overall happy in the end, but initially they werne't and said it underperformed at 3.4 M.

    https://www.kotaku.com.au/2013/05/sq...g-development/

    https://www.digitaltrends.com/gaming...isappointment/

    https://www.escapistmagazine.com/tom...isappointment/

    https://www.gamesradar.com/square-en...l-tomb-raider/

    https://www.xfire.com/square-enix-gu...isappointment/ (mentions Tomb Raider, showing Square regularly being disappointed)

    https://www.criticalhit.net/gaming/t...chise-records/

    https://www.pcgamesn.com/tombraider/...et-each-target

    Them supposedly being happy didn't stop them from selling the studio for pennies.
    (2)
    Last edited by ZephyrMenodora; 07-07-2023 at 12:19 AM.