Quote Originally Posted by Renathras View Post
What you've been asking for is generally something required to clear content that people run. Note that far more people run Extremes and Savages now than did then. Not that anyone's asking for Cleric back, but like the changes you propose aren't for use in solo content only, etc.
Except it's not required to clear the content that people run. The changes would have the largest effect on early raiders--players that are capable of clearing multiple brand new savage fights in the first week of their release. Moreover, taking potency out of your filler spell and placing in into a a few other actions actually helps the less experienced player, because it's your filler spell that you lose casts of the more you panic heal or overheal with your GCD. It means there's less consequence for healing defensively and cautiously as more of your damage is filtered through other tools with limited uses that are easier to maintain, like Phlegma with charges. Your statement was about how there were people who used Cleric only for soloing, meaning they were doing literally no damage at all outside of soloing, and still managed to clear everything shy of savage, even extremes, which is a more radical outcome than the suggestions that have been made in the past--an optimizable set of tools that not everyone might try to optimize--to which I mean, use their other DPS buttons when it's convenient to them and thus getting a fair chunk of their overall potential damage.

And the thing is, our arguments are not about making every healer equivalent to a level 90 ninja at all. Time and time again, many of us have agreed that at least one healer, typically white mage, can be a simple and forgiving healer, but can do so while still feeling like there are choices to make and optimizable elements with its damage. Roe's white mage concept is simple. My white mage concept is simple. You may not agree, but that does not sound rational to me. It sounds rigid and unyielding.

Quote Originally Posted by Renathras View Post
Considering my position is to ensure there's at least one Job for both camps, I can't see how you think I care more about the one than the other.
Except your position is that what we have now is the only way a simple job can exist, insisting than one water droplet more of interactivity, decision making, or opportunity for DPS optimization takes any of the presented healers from manageable and playable to a wall that will curb all novice and learning healers from ever having a chance of clearing extreme or savage for the rest of the game's lifespan, which is unreasonable. And in the other thread, you yourself stated how leaving 1 healer alone would likely end in failure because that one job's inability to keep up with the other 3 would likely result in SE either curb stomping the other three back into this mess we have now, or forcibly bringing up the 4th one anyway. Instead of fighting everyone constantly on that what we have now is the only healer design that could ever be described as "simple," why don't you try working with the rest of us to come up with a cordially agreed-upon take on a white mage, or any healer, that provides enough satisfying gameplay elements for our argument while being approachable enough for your perspective on how approachable a job needs to be for the lowest common denominator?

Quote Originally Posted by Renathras View Post
Much as I love vanilla ice cream, I'm inclined to agree.
Actually, I was referring to plain ice cream. Vanilla is a flavor. Plain is just milk.