I would if I thought it was a sensible position / large enough group to risk the game's broader health over, but here I actually have to disagree with Eorzean for once.
I don't think giving players a job they can do everything correctly on despite far less effort that is required for other jobs is in any way a good thing for the game.
If they don't want to put in more than half the effort of a near-perfectly-optimizing person, then I feel they should be fine with whatever that produces, which is likely to be far better than proportionate anyways (some 80+% of that optimizer's results).
Can't say I get that impression, no. At which point it's difficult to make sense of anything following that seemingly flawed premise.Ty just seems completely resistant to the idea there are people that play FFXIV that don't inherently enjoy complex technical mastery, skill expression, and/or that aren't super competitive "by the bootstraps" types that will rise to any task with a drive that is kindled in them merely by catching a whiff of a challenge.
That's a hell of a stretched analogy for a position along the lines "Maybe we shouldn't utterly compromise balance in favor of those who want to do Week 1 Savage/Ultimates with none of the internal optimizations that'd require on any other job (which would then reduce the breadth of job choice available to both the player type in question AND all whom they'd have trickle-down effect upon in influencing community expectations)."It's kind of like a person in a wheelchair looking at some stairs and a person saying to them "If you want to get to the second floor bad enough, you'll force yourself to walk up the stairs". For some people it's not possible.
There's a difference between accessibility across the vast majority of content and degrading even the purposely hardest content in the game to satisfy a hypothetical group.