...but that's completely irrelevant to Roe's counterargument.
It doesn't matter why SGE is the way it is, what matters is that it has always BEEN the way it is. This is the only incarnation it's had. It didn't lose anything such that jaded vets pine for getting it back. It doesn't have jaded vets who have played it since 3.0 or 2.0 or 1.4 (whenever Jobs were added to 1.X) who have gone through all the ups and downs and seen all the various iterations of their Jobs, what they lost and gained and lost other stuff to eclipse the gains. It doesn't have those jaded vets pining for what once was, or feeling betrayed by their Job moving away from what it once was, because it never was before this (6.0-Present) to have been "once was".
You can argue you'd like it different or any number of other things, but that's irrelevant to the point:
That many people want to change everything so that they get everything and leave nothing to anyone who isn't them - and godsdamned it, we've HAD this conversation before, haven't we?
Anyway, what I'm saying now is as true as the last dozen times I've said it, so I won't bother belaboring the point.
And I'd point out your definition is what's unreasonably rigid, considering mine consists of a gradient. I just want one thing to occupy the lowest end of that gradient and you do not. Hell, you've even seen my SCH rework (which you were okay with) and various WHM reworks I've mused over from time to time, which do things like break up one-button spam, they just didn't satisfy you because not enough mindless DoTs and they didn't satisfy Semi because she wants to be a druid. I also find it odd anyone would describe the use of Ley Lines as part of a "simple" system, especially since it would just be a worse PoM with a teleport when you could just give WHM PoM with a teleport (e.g. wherever you activate it, using the ability again during its duration will teleport you back to that position).
I will never cease to be amazed by your propensity to lie both consistently and profusely. I'm not even going to try offering a rebuttal; I know you won't read/listen, and you'll lie about it again as soon as you feel like it. I could point out a lot of things - like my own WHM proposals breakup the 1 button spam, and even that no Healer right now only spams one button and hits nothing else - but you're just going to lie again the next time, so what's the point? All I can really do is call out your lies over and over again until you, maybe, someday, decide to stop lying.
I'm not going to hold my breath waiting on that, though.
Something YOU need to understand is that _I_ understand that. Why the hell do you think I say we should change some of the Healers, huh? Do you not get it? Why would I propose that at all if I didn't think people wanted different playstyles, avenues of improvement, and skill ceilings?
And you seem to have no capacity to NOT cast insults, that are themselves based on abject lies, in your "rebuttals".
Good gods, but you're bad at this.
I mean, I'm not acting. That's what I am.
I'm generally a kind person, I understand people want different things, and I want to you to have what you want since I want a solution that makes the most people happy, because I'd like people to be happy.
Should I want you NOT to be happy?
Howso?
Have I not - OVER AND OVER AGAIN - said to give SCH it's SB kit back?
Have I not - OVER AND OVER AGAIN - said to give AST its old buffs back (or whatever we can use with current game since some things like TP don't exist anymore)?
Have I not - OVER AND OVER AGAIN - said to give AST its stances back?
Have I not - OVER AND OVER AGAIN - said to do this for the sake of the people who enjoyed that gameplay?
I mean, yeah.
If one person is hurt, hurting someone else to make the first person feel better is wrong. It's absolutely something to speak out against, especially if there's a solution that helps the first person without injuring the second, which means injuring the second is unnecessary and doing it would be for no good reason other than to satisfy the first person's desire for vengeance and lashing out, not caring that the people they're hurting to feel better aren't even the people who hurt them in the first place.
Pretty sure speaking against that is always right.
Please get over YOURself.
Good gosh, deal with the replies to me for a day - spend one day taking my side in arguments against all the people that want to gang up on me - and you'll see what "very tiring" is.
I don't.
If I did, I wouldn't support things that help others, and I wouldn't empathize with them.
I DO correctly call out people that want to be selfish and harm others for their own gain, especially when said harm is unnecessary and totally avoidable.
And yet, my argument is to give you things that you want.
That's not for my self-interest. That's because I want you to be happy. It's not an act, I genuinely DO want that, because for all the slings and arrows cast at me here, I actually am a nice person.
Do you not see the problem with this "logic"?
IF I was the demon you want me to be, or as self-interested as you are, I'd argue for NONE of the Healers to change. Zero. Zip. Nada.
I'd argue for them to ALL stay as they are.
Yet I don't.
Can you consider for a moment why that is?
It's not some bargaining tactic because the options are "change them all" or "change all but one". The status quo is almost always what carries forward, so the options are "change none" or "change some", with the default of "if we reach no agreement" being "then we change none".
I have no reason to give any ground at all, if my intention was selfishness.
Yet not only do I do so, I routinely do so for the majority of the Jobs in question.
Just for once, actually stop and think about that.
The game can't be balanced around damage like that - though it can be around utility. The only way it can be based on damage like that is if encounters were completely redesigned to where pushing phases/mechanics wasn't allowed and/or would result in a wipe (Ifrit Ex), and where Enrages were super lenient so any comp, even one made up of just the "bad damage" Jobs could clear, something we're already having troubles with. That's why "my job is harder, it should do more damage" doesn't work.
Moreover, when people are literally demanding they be made to do more work, then they don't deserve to be rewarded with more damage, since they're literally asking for more work because they want more work to have "fun". The reward, as it turns out, is "having more fun", not "doing more damage", as if you didn't want to do more work for the same damage, you wouldn't advocate for the Jobs to be changed to where they require more work to do damage. It's a near-tautology.
Probably not, actually.
Whether we accept his words at face value or not, Yoshi P has said that they were worried about Healer shortages (and to be fair, from the numbers I could find, SB was the lowest point of Healers, even lower than ShB, by percent of the playerbase), and that Healer players were stressed out about dealing damage and healing. And that this has been a continuous problem in the game's history, and was PART of why Cleric was removed, that some people playing Healers want to play with a more damage focus while others do not. And, apparently, there aren't enough Healers (or Yoshi P doesn't believe there are) to alienate the ones that lean towards healing and still have functional ques and such.
The problem is, not EVERYONE was stressed out and upset about that gameplay, just some/many people. For whatever reason, instead of just changing WHM to its ShB form and tuning it to have the same output as SCH, they changed SCH as well, thinking that even SCH players needed in on this "superior" gameplay. And, probably, because it made it a bit easier for the design teams to balance - I will continue to believe most of the "simplifying" changes in the game are done to make the encounter and Job design team's jobs of balance and mechanics easier, and I've seen nothing to really counter that belief.
And, as I've noted before, if they had left SCH alone, the game would probably be better off now, even with WHM in its current incarnation, since people that wanted something else would have old SB SCH to play instead.
I mean, it's entirely possible, were those things true, SGE just wouldn't exist.
But that also doesn't change the fact (as I said above) that it does exist, it exists in THIS form, and it has only ever existed in THIS form.
Oh yeah. That's probably it.
Honestly, that's not a terrible idea. Personally, I'd just remove Plegma and make Toxico do what it does. Generate an Addersting once every 40 sec OR when shields break, stacks up to three. The near-melee weirdness aside, it'd be more flexible and have a higher potential burst and skill ceiling doing that, anyway. This way, it works as Plegma does now (2 in burst, 1 in the middle), but also allows you to refund (mostly) shield breaks to make them semi-damage neutral, which also lets you use Toxicon as a damage spell a bit more freely, and lets you use GCD shields as movement tools that aren't as feelsbad of a damage loss to do so, and having Toxicon's range means not having weirdness with party stacks or spread mechanics coming during burst phases.
Though, for my part, I like the big laser X. It's like a caster version of Double Down.![]()




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