
Originally Posted by
ForsakenRoe
The 'bug' is that they remove the animation that's in the trailer and replace it with Tox2. Tox2's okay and all but like, come on. I'd rather have a thinner, blue cross for Tox1, upgrading as it does now to Tox2, and move the 'blender of lasers' animation from the trailer to Phlegma since it's our big hit. And the blue ball looks goofy as hell
As mentioned in the past (probably too many times now) I'd just make the proc from breaking shields be a free use of Phlegma. Use it for mobility, save it for raidbuffs, whatever, it's 600p vs the 660 of Dosis, so you'd be losing 60p from it but gaining shielding, raidbuffs would help equalize that loss out even more, and it frees up both Toxicon and the gauge to be something more interesting than 'scuffed Ruin 2'. In fact, it's almost like they made Toxicon BECAUSE of Ruin 2's existence. They had to have a R2 analogue, a case of 'well SCH has this mobility skill so SGE needs to have one. Oh, but make it more limited in accessibility, so it seems 'different' in its gameplay application'
edit before I sleep: I got it, do the above Phlegma proc, but also, make it so if the shield is broken by any means you get the proc. This doesn't mean timing out, but it would mean Pepsis. This would give SGE a way to both barrier heal with minimal cost to it's damage (you get refunded when the enemy cracks your barrier), AND a way to apply a 'pure heal' with minimal damage cost (you get refunded by using the barrier, then cracking it yourself with Pepsis). OFC, Pneuma would be better if it's available, but in a pinch, this backup strategy of E-Prog > Pepsis > Phlegma would only lose 60p (and that's assuming you don't hold onto it for 2min window)