My two cents: Every player should be able to choose any class/job they want based on "identity"/"aesthetic" and find fulfillment in this game.
That means every job should be easy enough to pick up at a basic level -- enough to get through the MSQ and other normal-mode content -- and provide enough "depth" such that someone who wants to eek out every last ounce of performance (damage) has have a fun time doing so.



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