Dancer chuckling uncomfortably as its heal/mit ogcd numbers get dangerously close to overtaking its damage ogcds.See, I was thinking earlier, how to describe 'what sets apart a Tank, Healer and a DPS', and the conclusion I came to was 'what are the majority of their OGCD skills dedicated to'. Tanks have a GCD loop, but most of their OGCDs are self or party defensive in nature. DPS have a GCD loop, but most of their OGCDs are either damage, damage amp for themselves, or partywide damage 'roids like Battle Litany or Brotherhood. Healers have a GCD (can't say loop, can I), and their OGCDs are mainly healing, healing amp, HOT, Mitigation, etc.
But, that's the point. it's the OGCDs that are the deciding factor for which role the job belongs to. The GCD loop for the filler is shared across tanks, melee, p-ranged (to an extent, BRD's weird), it's casters and healers that are set apart. And casters get to have their own unique quirks, like everyone's fine with RDM having a proccy system of 4 spells that chain into each other, with Jolt as the 'no procs sadge' backup, or BLM being the 'arcane mage' of the game. But healers are stuck with 'arcane mage' gameplay, without the system that makes arcane mage what it is (burn/conserve phases for MP economy)
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