Heh, fair enough. I think I see what you were going for with the bit in the middle for the GNB/SAM one. I never realized their motifs were kind of similar. Bonus style points, the SAM one looks like a stylized S. The GNB looks like a stylized Z, which...would be cool if the Job had literally anything to do with the letter Z... XD
You might add the little points above and below the crossbars on the SAM one (how they have those little hooks on the opposite side from the big hooks from the crossbar), if you want a linear path, just have the cross bar big ones go passed it then have a short line segment come back to the crossbar with one of the abilities there. But yeah, it's just concept anyway.
Honestly, I thought the idea of having the constellation thingies the Job icons is pretty cool. Good/creative thinking on that one.
I'd believe this a bit more if people weren't arguing to change SGE as well - as it's always existed only in this form, and I even suggested once having it be the one that didn't change.
(Granted, if that was the case, it should be made where it can unlock at level 1 somehow, though that wouldn't inherently be HARD, it would just require more work; GNB, DNC, RDM, SAM, and I think RPR all start off in the three starter city-states, so it wouldn't be that hard to have a low level questgiver for SGE do the part of the "get to level 10, then you can learn other classes" bit. Honestly, that's an archaic invention itself that could easily be removed at this point in the game's life.)
But the point is, if people weren't adamant that even the Healer Job that has ONLY ever existed in this form ALSO be changed, I'd give that counterpoint more weight. It was one of the reasons I even suggested for SGE being the one that doesn't change under the 4 Healers Model, simply because there's no one to complain about it having things taken away that it used to have which they want back, since it's only ever existed in the form it exists in from 6.0-Present. I know Ty's part in that is he thinks SGE's lore means it should really be a complex, big-brain Job like SCH, but the point still stands that it's the only Healer that has never had anything taken from it to get to the state it's in now, and it's already considered the second easiest after WHM. Everyone else just seems to want all the Healer Jobs to comport to their desired "more complex" playstyle.
"as long as I get what I want" seems to include "and that's literally EVERYthing". Considering if any of you were saying "Sure, leave SGE alone, since this is how it's always been", that would literally be the 4 Healers Model in practice.
Agreed.
It's also why I say Jobs that are more difficult should offer more utility instead of more damage, because it comes down to this same kind of thing - more damage always wins, unless it's too hard to pull off, in which case it doesn't matter what damage it does, no one brings it because they fear no one can pull it off.
.
EDIT2:
Also, something different about you (character). Did you change your hair?
.
EDIT3:
PLD:
Single target:
Holy Spirit (GCD filler)
Shield Lob (GCD instant cast DoT)
AOE:
Holy Circle (GCD filler - stuns enemies)
Both:
Confetior (GCD that reduces damage dealt by the target by 10% for 5 seconds)
Blade of Faith (GCD that reduces damage dealt by the target by 10% for 5 seconds)
Blade of Truth (GCD that reduces damage dealt by the target by 10% for 5 seconds)
Blade of Valor (GCD that deals very large damage and reduces damage dealt by the target by 10% for 5 seconds)
Note: These are your your Lilies and Misery, basically, and are used 15 seconds apart. Though I suppose for that to be RIGHT, there should actually be three of them. Not quite sure the best way to resolve that, but that's what this is anyway.
Fight or Flight (oGCD that increases the amount of healing done by your mitigation abilities, the amount of damage down to targets hit by them, and the amount of damage dealt by attacks)
Note: This is Presence of Mind, so obviously it's going to be both offensive and defensive.
Expacion (oGCD that increases defense and does an AOE attack)
Note: This is Assize.
.
PLD is now the WHM of Tanks and a Caster Tank in one go. (I'd honestly be kind of fine with this, lol)
Obviously, this isn't its defensive kit, which would be...extensive and redundant. PLD would be basically unkillable.
EDIT4: (stupid sexy Daily Limit)
Ahem, case in point proving...
...and...
...as correct, at least in some cases like Semi.
Semirhage, something you need to understand - not everyone wants to be "saved" by you from "things you don't like". Also note "things you don't like" aren't bad. I know it can be new and scary sometimes, but things you don't like are sometimes nice. Sometimes they're really nice all the time, sometimes just a bit in moderation, and other times, not for you, but still fine for others.




Reply With Quote


