Quote Originally Posted by TheDustyOne View Post
It'll never happen, but one can dream, and I think Grim's right in that adding 10 more levels and continuously tacking on abilities is reaching its breaking point. People who enjoy current DRG are likely to get something very different next expansion because there's not much more they can do to that kit.l
That is the dilemma of a live service game. In order to retain interest in your game, things must change, and new things must get added. If you don’t add to or change jobs with each expansion, there are many players who will get bored and leave.

Other games will do things like introduce new mechanics and challenges that create new problems for new actions to solve, but FFXIV does not add new challenges, they take away challenges.

Genshin impact added an entirely new element complete with new elemental reactions last “expansion” effectively.

What has FFXIV added? Gauge mechanics in Stormblood. Direct hit and tenacity. Charges for abilities in Shadowbringers. Combat sprint on 1 job. Meanwhile what has been taken away?

The elemental system; damage type buffs; TP; MP support; aggro management; boss positioning (largely); positionals (largely); healer DPS buttons (largely); stances other than tank stance; the heavy debuff; attack speed support; choice of which role actions to use; cooldown reduction; buff extension; accuracy; melee uptime optimization… and these are all general losses, not including individual job losses.

Not all of them were worth salvaging, but if all we do is take away 3 or 4 things for every one new thing we add, we run out of design space to do anything that isn’t just damage or healing. They need to create new problems to solve, not take away problems that we already were solving.