I'd believe this a bit more if people weren't arguing to change SGE as well - as it's always existed only in this form, and I even suggested once having it be the one that didn't change.
(Granted, if that was the case, it should be made where it can unlock at level 1 somehow, though that wouldn't inherently be HARD, it would just require more work; GNB, DNC, RDM, SAM, and I think RPR all start off in the three starter city-states, so it wouldn't be that hard to have a low level questgiver for SGE do the part of the "get to level 10, then you can learn other classes" bit. Honestly, that's an archaic invention itself that could easily be removed at this point in the game's life.)
But the point is, if people weren't adamant that even the Healer Job that has ONLY ever existed in this form ALSO be changed, I'd give that counterpoint more weight. It was one of the reasons I even suggested for SGE being the one that doesn't change under the 4 Healers Model, simply because there's no one to complain about it having things taken away that it used to have which they want back, since it's only ever existed in the form it exists in from 6.0-Present. I know Ty's part in that is he thinks SGE's lore means it should really be a complex, big-brain Job like SCH, but the point still stands that it's the only Healer that has never had anything taken from it to get to the state it's in now, and it's already considered the second easiest after WHM. Everyone else just seems to want all the Healer Jobs to comport to their desired "more complex" playstyle.
"as long as I get what I want" seems to include "and that's literally EVERYthing". Considering if any of you were saying "Sure, leave SGE alone, since this is how it's always been", that would literally be the 4 Healers Model in practice.
