Quote Originally Posted by Oizen View Post
My issue with removing this aspect of TBN, then TBN basically just becomes a better version of Thrill of Battle, with the only notable upsides being its cooldown and the niche benefits of shield hp blanking certain mechanics/debuffs.
It would also make it a use on CD skill if the MP cost was also removed from it, and honestly might even be a bit overpowered with a 15s CD giving DRK the ability to eat normal attacks almost indefinitely.
I'd say TBN being removed from the MP cost and becoming a 25s cooldown without the DA would balance it then. You already said it's stronger than Thrill, so that shield every 25s isn't gamebreaking.