Quote Originally Posted by DRKoftheAzure View Post
Not just weaponskills, but high damaging abilities like Carve and Spit, Salt and Darkness, Edge of Shadow, Shadowbringer, which would probably be better the Hissatsu: Kaiten, but would somehow also justify the long cooldowns of those mentioned abilities, although if it were implemented now, it still wouldn't change the fact that Dark Knight has a boring GCD rotation, unless you put the abilities I just mentioned on the GCD, which would be a band-aid fix to the "Brainless bundle" argument but Dark Knight is pretty brainless to play right now anyway...
But then you take only the worst of the old DA design, as it becomes obligatory bloat to be attached to certain actions (Bloodspiller, Shadowbringer, Carve and Spit) and avoided on all others because it only gives a percentile damage increase instead of any of its former additional effects.

You'd have your major offensive skills feeling nerfed just to support an extra (bloat) oGCD before each use to empower (un-nerf) them back to what they were... but zero actual decision-making or additional flexibility/versatility.

I say bring back enmity combos back for both Warrior AND Dark Knight, introduce the Off Tank and Main Tank roles like they did with Pure Healers and Barrier Healers, and have them be listed as Off Tanks and have Paladin and Gunbreaker be Main Tanks, AND they can still have the enmity toggles.
Again, though... why? Just... why? There is not a single thing Enmity combos do that Enmity stance toggles don't do at least as well (and far less wastefully). Enmity combos are just not a good use of buttons, however one looks at it/them.