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  1. #1
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RyuDragnier View Post
    No to TBN breaking giving Dark Arts. That has been the problem with TBN for the longest (it's a DPS loss if it doesn't break). DA is better off as its own button press.
    Ultimately, this is what I actually want. I can brew up ideas on how to keep it's current form for days, but Dark Arts could and should come back as its own standalone ability, and at this point, TBN being on a 15s CD be damned.

    If they are insistent on TBN staying on a 15s CD for cost-"reward", then simply refund as much mp as Dark Arts costs when the shield breaks (provided that DA has an mp cost)
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zairava View Post
    Ultimately, this is what I actually want. I can brew up ideas on how to keep it's current form for days, but Dark Arts could and should come back as its own standalone ability, and at this point, TBN being on a 15s CD be damned.
    I could hardly disagree more. Dropping its maximum frequency by 40% and/by removing a key component to its engagement? That'd be a considerable nerf to DRK's unique functionality, its power, and its gameplay. Hard pass.

    I could see shifting that flexibility elsewhere or providing more means of granularity to it (e.g., assuming we had ways of far more rapidly recovering MP, having TBN consume a minimum of 1500 MP or up to 30% of current MP to provide a barrier of %HP equal to the % of maximum MP consumed, so that one could create anywhere from a 15% to 30% HP shield), but I see no problem with using a softer means of frequency-constraint atop a far shorter cooldown, in place of using just the standard/homogenous rigid 25s recast time.
    (2)