Quote Originally Posted by Shurrikhan View Post
??? Dark Arts isn't tied to Darkside, though. Its indicator is tied to the Blood Gauge, and only for visual convenience.
No the indicator is tied to the "Darkside Gauge" but it to be fair I understand the confusion since most people probably don't even look at job UI elements to begin... which proves my point about pointless UI bloat honestly... though if you're only looking at your hotbar and not the job gauge, I say that the devs failed at making good UI elements for jobs, and thus further proved that not every job needs 1 or 2 cool looking UI elements...

Quote Originally Posted by Shurrikhan View Post
It also has no button; it's purely a TBN secondary frequency-constraining mechanic.
I was talking about Dark Arts BEFORE 5.x onward, A.K.A., Pre-Shadowbringers Dark Arts.

Quote Originally Posted by Shurrikhan View Post
Moreover, if you made a percentile bonus like Hissatsu: Kaiten, then it'd have to be tuned as to only be useful around our most damaging weaponskills, Bloodspiller/Quietus, which means it'd see use only...
[A] as a brainless bundle (always hit DA before Bloodspiller), and
[B] very infrequently outside of the likes of a Delirium-based Bloodspiller-spam. (The natural frequency of Bloodspiller is just 2 in 17 GCDs.)
Not just weaponskills, but high damaging abilities like Carve and Spit, Salt and Darkness, Edge of Shadow, Shadowbringer, which would probably be better the Hissatsu: Kaiten, but would somehow also justify the long cooldowns of those mentioned abilities, although if it were implemented now, it still wouldn't change the fact that Dark Knight has a boring GCD rotation, unless you put the abilities I just mentioned on the GCD, which would be a band-aid fix to the "Brainless bundle" argument but Dark Knight is pretty brainless to play right now anyway...

Quote Originally Posted by Oizen View Post
I like what Dark Arts currently is, as a way to cast MP skills without spending the MP.
We just need more MP skills, and more ways to get Dark Arts Stacks.

I think the system has a lot of potential and I hope they do something more with it instead of it being the Edge/Flood spam tool
I agree. A lot of potential, but unfortunately the devs would probably squander that potential somehow...

Quote Originally Posted by fulminating View Post
It would be interesting, although possibly weird to balance, if dark arts kept the free spell aspect but could be used on things that cost more than tbn.
And that's why the devs will never change how boring Dark Knight plays no matter what level you play at, in more ways than one... would be nice if we didn't have radio silence from the devs and the gave us an explanation that was even REMOTELY believable...

Quote Originally Posted by Malthir View Post
Personally I would like to see dark arts go back to a more toggled version with dark arts on we constantly drain mana our moves add effects or we press it and it halves darksides timer to add special effects to the next move for example; damage reductions on some moves, blind again, barriers on others. It would need some balance checking but it would be a much better way of addressing the Drks lack of self sustain without just giving us self heal and turning us more into warriors.
First off; you got both Darkside and Dark Arts mixed up though I kinda don't blame since it was PROBABLY a long enough time for you to know what the two skills did by themselves but other than that you got MOST of that right.

Second; the special effects thing is... not really a good idea especially if MP generation is going to an issue...

Quote Originally Posted by Malthir View Post
ALSO BRING POWERSLASH ANIMATION BACK!!!!!!!!!!!!! I don't care where we have it I just want that animation back it was the most badass animation we had and they yeeted it for no reason
I say bring back enmity combos back for both Warrior AND Dark Knight, introduce the Off Tank and Main Tank roles like they did with Pure Healers and Barrier Healers, and have them be listed as Off Tanks and have Paladin and Gunbreaker be Main Tanks, AND they can still have the enmity toggles.