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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sazuzaki View Post
    I mean, TBN doesn't have to give free edges.
    It doesn't give free edges though. It merely refunds its own cost in a way that doesn't allow for TBN after TBN.

    Remove that factor and you simply remove most of the timing complexity/skill-gap in TBN, replacing those considerations with something akin to anyone else's, with the cooldown likely increased by 40% in exchange. And with that reduced flexibility would come far less reward for knowledgeable pre-casting, %mitigation timing, etc.

    Quote Originally Posted by Sazuzaki View Post
    I say remove the 3000 MP cost of TBN, but rework DRK to have other MP spenders that are purely for DPS.
    I'd rather not. I prefer that distinction on/of TBN, especially when considering what it then affords and rewards.

    Moreover, what added depth is particularly going to come from just having yet more oGCD attacks?

    We could already (and should) just put an MP cost on Shadowbringer and perhaps Carve and Spit, compensated for with increased MP per Syphon/Stalwart/Bloodspiller/Quietus to shift some of our burst apm over towards our lulls (leaving room for defensives while also leaving us less bored between bursts), but then... do we really need yet another oGCD to hit per 20|30|40|60 seconds? Why not just reduce the CD of CnS and AD to 40, for instance, instead, or break AD apart from CnS's CD and have AD apply a debuff that effectively grants DRK Bloodbath against the target (lower % but longer duration than Bloodwhetting/Nascent)? Etc., etc.
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    Last edited by Shurrikhan; 06-29-2023 at 07:15 AM.