Me wanting Dark Arts to be like it was prior is nothing more than a want. I already know they aren't going to change it back realistically, and I also know that it isn't the best path forward for the job to actually evolve.
To reiterate, here's most of my post from the page prior.:
This is a pretty good path to take, I feel. It keeps the current effect of Dark Arts while building upon it, making it a central and crucial part of DRK's kit.
They could just give us another charge without making Dark Arts(albeit revised compared to prior to Shadowbringers), but revising it to what I suggested it would be needed for mechanical "depth", if such is the right term here. Engagement might be better. Given that that we want more mp spenders to begin with, this would absolutely provide player agency. (that being, how and what the player decides it is used on.)
To continue, I've tried thinking on a number of methods of how we can have more than just TBN provide Dark Arts charges.
Other defensives costing mp and granting DA wouldn't necessarily work unless it's granted immediately, and no matter how you look at it, it would be seen as offensive tool anyway.
Other mp spenders would only realistically work for more edge/flood spam, as they would very likely be put on a cooldown since otherwise it would be effectively infinite MP..
It's worth mentioning that unless we make these DA charges relatively frequent and add more mp spenders, there is no real management and we still end up at the same place we are now, save them for burst on edge/flood and snore outside of bursts.
So...this led me to another train of thought. Using Blood Gauge spenders. I'll just use Power Slash and Delirium as sample abilities here.
Power Slash:
- Is a GCD
- Does X potency
- Requires 20 Blood Gauge
- Grants one charge of Dark Arts
- 20-30s Cooldown
Delirium:
- remains an oGCD
- Costs 50 Blood Gauge
- Grants one charge of Dark Arts
- 60s Cooldown
-It's worth noting that Living Shadow would either need it's Gauge cost removed or/and become an MP spender for this version of Delirium to work.-
As for mp spenders...ideas for those are up in the air. Giving Shadowbringer an mp cost as well as Abyssal Drain are a couple I'm in favor of.



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