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  1. #3951
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,462
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Both DRK and GNB need their party wide mitigation adjusted to be all damage. No reason why it should be limited to magical. P10s Harrowing Hell those two tanks provide almost nothing.
    (3)

  2. #3952
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,372
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    In the pre-CrysCon days, Heart of Light spread your Brutal Shell to your party.
    It was probably left over from when they wanted to split tanks into main and off tank, because it seems rather useless when you're constantly eating auto attacks that break your shield before you can spread it.
    (0)

  3. #3953
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    In the pre-CrysCon days, Heart of Light spread your Brutal Shell to your party.

    I'MJUSTSAYIN'THAT'SACOOLIDEA.

    Thematic skill interaction that also serves the same purpose? Lets get some more o' that please.
    I mean, in the most general sense, sure, but unless you want to have to delay your Gnashing Fang just to force a Brutal Shell before multi-hit/stained magic raid damage and specifically wait until you've just been auto-ed to slip the Brutal Shell->Heart of Light in before the next, that implementation would not have been it.

    Heck, anything triggering off a non-bankable GCD is probably a bad idea unless you're on a job that can significantly flex its GCD order.
    (0)

  4. #3954
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I mean, in the most general sense, sure, but unless you want to have to delay your Gnashing Fang just to force a Brutal Shell before multi-hit/stained magic raid damage and specifically wait until you've just been auto-ed to slip the Brutal Shell->Heart of Light in before the next, that implementation would not have been it.

    Heck, anything triggering off a non-bankable GCD is probably a bad idea unless you're on a job that can significantly flex its GCD order.
    Brutal Shell should be triggering off spending ammo anyways, but that's beside the point.
    (0)

  5. #3955
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Brutal Shell should be triggering off spending ammo anyways, but that's beside the point.
    Ehh, seems at least adjacently relevant. It's a good guideline for all tanks that active mitigation (and perhaps all sustain) should come from what skills we actually have control over the timing of.

    (oGCD Clemency > Req heals, healing from Wrath skills > Storm's Path, healing from Bloodspiller or Edge/Flood > Souleater, etc..)
    (0)
    Last edited by Shurrikhan; 06-21-2023 at 10:53 AM.

  6. #3956
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I mean, it's a good guideline for all tanks that active mitigation (and perhaps all sustain) should come from what skills we actually have control over the timing of.

    (oGCD Clemency > Req heals, healing from Wrath skills > Storm's Path, healing from Bloodspiller or Edge/Flood > Souleater, etc..)
    you would think that but they removed skills like that. Remember when you can keep SP up for 100% reprisal uptime on the boss? That was active mitigation via just doing your normal combo rotations. I personally think they should look more towards WAR and PLD as examples of how to manage ogcds. DRK is the wrong way to make a tank imo. Ask any DRK during their 2 min burst to toss help the party by throwing an oblation or TBN to someone else and tell me if they can do it, let alone on controller.
    (0)

  7. #3957
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Marxam View Post
    you would think that but they removed skills like that. Remember when you can keep SP up for 100% reprisal uptime on the boss? That was active mitigation via just doing your normal combo rotations.
    Not particularly active of mitigation, tbh, since its application was highly bound up (forcing it into a simple combo A, B, C rhythm) and had only rare moments of any appreciable effect.

    And again, my point was that mitigation (and perhaps sustain as a whole) should be timeable, even with a bit of bending or consideration to avoid overcapping opportunities while still optimizing its effect.

    :: Better to have it on Inner Beast and Steel Cyclone than Storm's Path, on Burst Strike and Continuation than on Brutal Shell, on a decently bankable proc-allowed oGCD Shield Bash than on Rage of Halone, on Bloodspiller or Edge/Flood than on Souleater, etc., etc.
    (0)

  8. #3958
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    RIP 2.1 Inner Beast
    (0)

  9. #3959
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    217
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    This is an ongoing issue with DRK, and another reason why I and many others think this job needs a rework with the new tank CDs introduced in EW, as well as the 2 minute meta.

    To explain and add some context, I usually soak the duo tank buster in P10S alone. The healers feel it makes it easier for them, so usually I just pop Shadow Wall + Dark Mind + TBN + maybe Reprisal/Dark Missionary. The third duo buster aligns directly with the 2 minute burst, followed by an immediate tower buster which requires me to save mana for TBN, otherwise I tank a ton of damage from the tower. So there comes a point where I have to skip an Edge of Shadow on raidbuffs so I have enough mana to use for The Blackest Night. This also happened somewhere in the last tier, I think P7S?

    Basically, putting tank busters right after 2 minute bursts sucks for Dark Knight because it makes you hold your MP instead of spending it on raid buffs. It punishes you for tanking.

    I say remove the 3000 MP cost of TBN, but rework DRK to have other MP spenders that are purely for DPS. Make us manage our mana through our rotation, NOT our cooldowns.
    (1)
    Last edited by Sazuzaki; 06-29-2023 at 07:06 AM.

  10. #3960
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,508
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I do wonder how painful it would be to try to optimize TBN usage if it had no cost but still gave free edges. Imagine having to take 25% hp damage every 15 seconds.
    (0)

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