Results 1 to 10 of 4812

Hybrid View

  1. #1
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Currently Delirium is too similar to Inner Release, and Bloodspiller to Fell Cleave.

    1. What if DRK got a fallow up combo action after using a Bloodspiller in the form of a new GCD? So whenever you'd use Bloodspiller you'd have a combo GCD to use it into. Same with Quietus.

    -> Bloodspiller changes to Bloodspiller II upon execution.
    -> Quietus changes to Quietus II upon execution.
    A new animation would be pretty cool for both. None of the fallow ups should cost blood gauge, so you can use them outside of Delirium too if you wish.

    2. Carve and Spit , Abyssal Drain cooldowns lowered to 20 seconds. Both would benefit greatly if used more often, especially the latter in AoE situations.

    3. Put Dark Mind to upgrade into Oblation at higher levels and save 1 hotbar slot.

    4. Bring back some form of sustain or resource generation in the form of old Sole Survivor or Blood Price. A great idea I've seen is for Blood price to store up damage ,and when the effect expires or upon a 2nd activation, you are healed for a % of damage taken.

    5. Move Dark Missionary to level 70. UCOB and UWU are absolutely horrible without it.

    6. For new traits, Esteem can do the new combo GCD off of Bloodspiller and Salted Earth's AoE gives you a 15 second heal over time that lingers on you even if you leave the effected area. Salt and Darkness heals you for 10% of damage dealt + 500 potency.
    (0)

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    Currently Delirium is too similar to Inner Release, and Bloodspiller to Fell Cleave.

    1. What if DRK got a fallow up combo action after using a Bloodspiller in the form of a new GCD? So whenever you'd use Bloodspiller you'd have a combo GCD to use it into. Same with Quietus.

    -> Bloodspiller changes to Bloodspiller II upon execution.
    -> Quietus changes to Quietus II upon execution.
    A new animation would be pretty cool for both. None of the fallow ups should cost blood gauge, so you can use them outside of Delirium too if you wish.

    2. Carve and Spit , Abyssal Drain cooldowns lowered to 20 seconds. Both would benefit greatly if used more often, especially the latter in AoE situations.

    3. Put Dark Mind to upgrade into Oblation at higher levels and save 1 hotbar slot.

    4. Bring back some form of sustain or resource generation in the form of old Sole Survivor or Blood Price. A great idea I've seen is for Blood price to store up damage ,and when the effect expires or upon a 2nd activation, you are healed for a % of damage taken.

    5. Move Dark Missionary to level 70. UCOB and UWU are absolutely horrible without it.

    6. For new traits, Esteem can do the new combo GCD off of Bloodspiller and Salted Earth's AoE gives you a 15 second heal over time that lingers on you even if you leave the effected area. Salt and Darkness heals you for 10% of damage dealt + 500 potency.
    I didn't forget about you when I woke up, I just needed more time to wake up... and I had to edit my previous post from last night because of how tired was then, which if you haven't seen it yet, I don't blame you because of how unhinged AND tired I was when I first typed that out...


    Regarding Dark Missionary, I say have Dark Mind upgrade into Dark Missionary instead at level 50-60 because I can't think of a good level for that upgrade... would also make Dark Missionary more frequently available as a result... everything else is similar to what I was suggesting in my previous post when I went unhinged...


    I try to think about what certain things would do to game balance, but then you have certain people who just do not get the first time, and only to start complaining about how overpowered these changes would be should I ever take it the the most logical extreme conclusion in the discussion, AFTER I have thrown game balance out the window...


    So I don't know what those people want, so if they start questioning my suggestions after the third time, I'm just going to tell them that those suggestions aren't for them then... because I am not in the mood to explain to them after the 3rd time...


    Because when someone makes a gameplay suggestion, always assume that there is a balancing reason behind it...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.