Quote Originally Posted by ItsUrBoi View Post
To be honest, I would wish to see Dark Arts become a more central part of the job's kit: right now, you only make use of it when breaking TBN, and the more you do that, the less MP you have to spend during raid buffs.
Is TBN's CD-halving-mechanic (relative to a standard 25s) even worth calling Dark Arts in a more historically- or possibility-minded thread? "Dark Arts" by any meaningful label is the next-action-augmenting ability, not just a means of adding some further optimization to TBN's timing.

Feels like we should just call this something separate for clarity?

What if Dark Arts made the next Edge / Flood of Shadow heal you for the same potency as damage dealt?
What if they made the free EoS/FoS have 15% increased potency also?
Then you'd have increased each TBN's value by a further 506 cure potency and 76 offensive potency, forcing it to be used as near as possible to per-CD for purposes other than actual mitigation.

Many people go on about it having to be dps neutral, but why exactly?
Because you otherwise just end up taking sustain/damage you could have had in a more interesting/effective manner pigeon-holed behind popping TBN on CD. You're already getting more mitigation (not more sustain [non-wasted healing + damage nullified], but yes, more mitigation) against most rates of damage per minute than other on-demands. It doesn't need to be made less bankable/nuanced just to have other, let alone damage-increasing, effects sprout out of it.