Quote Originally Posted by Oizen View Post
Kinda? Like those skills are good but its Bloodwhetting that basically reads as Hallowed Grounds with a 25s CD. Everything else is just a bonus.
And to be blunt Bloodwhetting and Nascent Flash are so busted I honestly don't think any tank should have healing output, so I'm not really a fan of putting it on DRK (or any job)

But then thats starting an entirely different conversation about an entirely different job so I'll stop there.
I'd prefer that if DRK got a lifesteal like Bloodwhetting from any buff, it'd be Oblation, since that's on a 1m cooldown and can also be given to an ally if needed, giving DRK both sustain and a bit more party utility.

Personally I feel the 25s Bloodwhetting and Nascent are busted as hell on WAR, since again it already has enough healing without that extra lifesteal. Maybe they should think about changing the healing per hit into a HP shield per hit instead (that builds up on itself and caps at a certain %), since WAR won't full heal itself but instead buy itself time for any extra damage coming (like say, DoTs after tankbusters).