Quote Originally Posted by RyuDragnier View Post
DRK originally was a middle ground between WAR and PLD, with both a lot of mitigation abilities like PLD, and a lot of healing potential through lifesteal like WAR. That's part of the reason why DRK still has it. IMO with as much healing potential WAR has gotten without Lifesteal abilities (Thrill of Battle, Equilibrium, Shake It Off), I feel it's the reverse...WAR should be the one losing the lifesteal, as angry man can be made too angry to die easily without it. Meanwhile ALL of DRK's healing is Lifesteal, so you wouldn't be able to change DRK's healing capabilities without completely gutting it, AGAIN.
Kinda? Like those skills are good but its Bloodwhetting that basically reads as Hallowed Grounds with a 25s CD. Everything else is just a bonus.
And to be blunt Bloodwhetting and Nascent Flash are so busted I honestly don't think any tank should have healing output, so I'm not really a fan of putting it on DRK (or any job)

But then thats starting an entirely different conversation about an entirely different job so I'll stop there.