Quote Originally Posted by Icecylee View Post
It's less "singling healers out" and more "addressing the excessive amounts of free healing that's spread out around all roles in the game". (Also on a personal note I kind of do miss 2.x WAR having a defensive cooldown on the GCD in Inner Beast and kind of wish we had leaned more into stuff like that instead of moving entirely away from it, but that's that separate discussion entirely.)

And yeah, I don't think this one change would be the solution that fixes every problem healers in 14 have, I even acknowledges that I feel like we need more GCDs that contribute to the group's damage in the same reply. But it seems strange to me that people are so hostile to the idea of healers... spending more time on GCD heals. Or well, no, I do get it; it's because the game has actively pushed everyone into needing that mind-frame to play the role in Current 14 well. But still: it doesn't have to STAY like this. If all the healers were designed such that occasionally tossing out was not only normal, but the only way *to* deal with incoming damage, people wouldn't have to get up in arms anytime someone did it. It'd just be how you play the game. And yeah it wouldn't be a huge change, but like... even if it only winds up with you pushing dosis 10% less at best, that's still less mashing your filler spell and ultimately isn't that the direction we want to be moving in??? Again, not a perfect all encompassing solution, but imo it's one of the small steps we should be taking in parallel with other solutions.
Sounds like how Healers played in ARR and even then, Healers had more DPS actions and mitigation tools to juggle.