Quote Originally Posted by ForsakenRoe View Post
God I should have stayed in bed. Also I'll put it in HB because it's long as hell





A: only took like 6 years for them to add it

B: WAR has a short cooldown Bloodwhetting attached to a button called 'Bloodwhetting'. They also have Equilibrium, which DRK has no comparison to. The DRK is also unique in that, if they are dropped to 1 HP, without that added 'Bloodwhetting' effect, they would be the only tank that would die to their invuln skill. A WAR can have aggro taken away from them after the fatal TB, and live after Holmgang wears off. DRK just went 'in the grave' for all that time.

Now, personally I'd have implemented a very different fix for DRK's invuln. But I'm not on the dev team, which is probably a good thing. But I guess the point being made is that LD doesn't deserve the extra 1min CD?
I've died to holmgang before because a dps decided to nuke the mob I was tethered to, although that's more user error than anything. I think dark mind is more than a fair trade for equilibrium, unless the healing is what you're referring to? In which case that's on SE for removing dark knight stb abyssal drain. This is just the whole "more they're similar the more obvious differences are" deal though so eh.
I like warrior being the hp tank, even after the 2.1 rework. Give bloodbath/bloodshower back to marauder and get rid of the fixed potency heal on hit for bloodwhetting/nascent. Give it triple the hp of the other tanks and less %mitigation tools. Let me live though tyrant's unholy slap thingy through raw hp alone. And hey that'll allow those sylphies more hp bar to refill.