And that's why I asked, 'why are we singling healers out with this change, just to 'fix' an issue with them in the most roundabout way possible', with it very likely not actually fixing the issue? Okay, let's say we now have every healing tool that is OGCD at the moment, now GCD. Every single one, even buff type stuff like Soteria or Krasis or Zoe. Even Pepsis! Let me go take a decent SGE run of mine (P8S doorboss):
So, let's be generous and say that EVERYthing is GCDs now, because the objective is to mix up how often we press our filler spell (Dosis). Personally, I'd keep stuff like Soteria, Krasis, Zoe as OGCD but we're taking it to the extreme for the example. We can see that, aside from me being kinda trash (one Soteria in an 8min fight, what are you playing at), around 60% of my skills used were just Dosis. Removing all of my damage GCDs (Dosis, E.Dosis, the Eurkasias for those E.Dosis, Toxicon, and Phlegma) leaves a total casts of 48. 48 x 2.50 (GCD) is 120 seconds worth of GCDs that would be spent on these healing tools. Exactly two minutes of extra encounter duration would be needed to fit it all in. So lets fit it in, by pruning the worst skills from our damage (that'd be the filler, Dosis). We take 48 casts of Dosis out to sub in these healing skills that we needed, leaving 83 Dosis. We then use an online calculator to find out what percentage of the total 213 casts that 83 is (because I'm lazy) and get:
...Let's call it 39%. This is still only Dosis, mind you. If we factor in Phlegma, DOT, Toxicon, the Eukrasias to access the DOT, we're going up to...
So, it is with no surprise that I can say, with evidence to back it up, that 'we will still be using over half of our GCDs on damage even if you did this'. And all of this workarounds and rebalancing healing potencies, all to desperately avoid the simple obvious solution of just making the over-half of our time, where we are doing damage, a little bit more interesting. Now, there's one situation where I'd give this idea credit. If SE actually ramped healing requirements so that the GCD heals are more required. WOW has stricter healing required even in their 'casual content', and it only goes up from there. Their 'most heals are GCDs' system works because there is so much TO heal, but even then there's time to sneak in a bit of damage. Or in some cases, like Paladin, Monk, Disc, you can do both at the same time. I hear Resto Shaman's got a talent that makes their 'GCD version of Asylum', Healing Rain, also do damage to enemies.
Oh, and there needs to be a solution to SCH. If the change happened to their fairy commands, it'd be untold levels of clunky awful feeling gameplay. If you specifically exclude the fairy from being GCD-ified, you lock SCH into being meta for the rest of time. We've already had like 6 straight years of it being a locked slot, we don't need to go back to THAT aspect of HW design thanks






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