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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    ...
    I don't quite agree...but pretty much agree.

    Honestly, the solution is simple but it won't happen. Start by basically removing oGCD healing from the game. Heals should be a trade-off, ESPECIALLY for non-Healers (Tanks/DPSers). Clemency is a trade-off, Bloodwhetting is not. DPSers shoudln't be pooping out massive healing as a oGCD fire and forget weave that costs them nothing to use other than the CD itself.

    For Healers, they may keep a FEW (emphasis on FEW) oGCD heals, mostly long CD powerful ones used as emergency buttons or as part of a careful plan like how Tank invulns are - in other words, stuff like Benediction.

    Outside of that, heals should be GCD abilities, with a few oGCDs that are either mostly weak or long CD clutch/strategic abilities.

    oGCDs for Healers should mostly consist of modifier abilities. Things like Presence of Mind or Divine Seal that are focused around tactical use to further their GCD healing package, which should be generally weaker, but sufficient to deal with casual healing needs easily enough and obviously mostly functional for higher end content, using the modifier abilities to deal with situations that demand higher healing output.

    .

    Which would constitute "significant rethink".

    ...unfortunately, it would also piss off the players that enjoy doing most healing with oGCDs to maximize their DPS contributions, so...

    EDIT:

    Also this:

    Quote Originally Posted by fulminating View Post
    I wonder how much of it is due to just passively out levelling the dungeons. Lapis manalis is 590 and troia 575 - even when new they weren’t exactly asking for a lot, and by this stage I think it’s safe to say that 630 isn’t uncommon on even the more casual players. Naturally they have to be designed around the minimum ilvl, which won’t faze people in the relevant crafted/augmented crafted gear, let alone augmented tome/raid.
    (2)
    Last edited by Renathras; 04-22-2023 at 01:25 PM. Reason: Marked with EDIT