
Originally Posted by
ForsakenRoe
Problem is, it's a baby step that we are sat with for a whole expansion. And if we then go 'it wasn't enough of a step, go further with it', dev team will wring their hands, and go 'mmm well I dunno, cos if we consider the casual players...' and dither and delay about if they actually should follow through with it. Then another expansion later, they finally get another 10% of our Dosis casts out of the picture. It's too slow an implementation. The issue is severe enough that it warrants radical, immediate course correction. And the level of 'course correction' that I think would be needed, if done via the 'make the healing OGCDs into GCDs', would mean certain HPS checks at the end of fights, eg Terminal Relativity, J-Waves in TEA, and the like, would not be clearable anymore. They're designed to be cleared with 'use GCD healing, and mix OGCD healing in to keep up', so suddenly changing the OGCD tools to GCD means you're essentially removing a Medica/Helios of throughput from the player. Maybe there's a way to work around that from the player's side. Maybe there's a way to rebalance the OGCDs to have more potency. But again, it seems like we're going round the houses to try and solve the problem in the most roundabout way possible, all in order to avoid the simple and logical solution of 'just add some damage skills back'. 35 Keen Edges.