As you said, XIV is already incredibly accessible on the basis of letting a player get into a dungeon and beat it by pressing any order of buttons regardless of if it's optimal or not. Back in 2018 when I was a sprout I liberally used Tornado Kick as soon as I unlocked it on MNK despite the Double/Triple TK rotation not existing at the time and yet no one told me once about playing poorly or about how TK was a damage loss. I just used it because I thought it looked cool.

Removing aspects from jobs like Greased Lightning, positionals, old AST card effects, Dark Arts/MP management or DoT management is not accessibility, they don't prevent you from playing those jobs. They can prevent someone from enjoying them, and that's a matter of taste, not accessibility, which shouldn't necessarily be seen as a bad thing.

Quote Originally Posted by ty_taurus View Post
But also, whenever we talk about these issues, there are some of those more novice or intermediate level players (not all, just a few outliers), that lash out at these ideas because they immediately jump to the conclusion that that aspect of perfect play will now be required of them, and that's scary. But I don't know why that's the conclusion people continue to jump to. "Add or return this to job XYZ" is not synonymous with "play at a savage level or not be able to progress through the rest of the game" which I have never seen anyone actually propose.
As for this, it's just an incredibly exhausting and time wasting effort for users to disparage any form of discussion they don't like, so they deliberately act obtuse or misinterpret us thinking that whatever change we want couldn't possibly have any middle ground. You will see it in any discussion surrounding the game on any site, whether it be the forums, twitter or reddit.

"Hey guys I think the job design of XIV is too boring and focuses too much on balance" -> "Clearly you want to go back to Heavensward jank with accuracy stats and Cleric Stance"
"Content at level 90 is a little too easy" -> "You just want every form of content to have savage/ultimate tier difficulty"
"Endwalker has been lacklustre in delivering any form of long-lasting combat content" -> "Go squeeze every ounce of content from this game if you're so bored"
"The relics this time around feel uninspired and are just glorified tomestone weapons" -> "You just want to grind (x content) 20 times again"

So on and so forth.