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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,069
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I mocked up this list below of options I might offer for the healers over on that forum since I'm more colloquial there to see if anyone had suggestions on what to add.
    What's the difference you're trying to get at between, say, "add higher rDPS" and "add party DPS buffs"? (Similarly for "remove" options.) I mean, the latter accomplishes the former, does it not?
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  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    What's the difference you're trying to get at between, say, "add higher rDPS" and "add party DPS buffs"? (Similarly for "remove" options.) I mean, the latter accomplishes the former, does it not?
    My goal there is thus...

    Add higher rDPS = This job does not do enough total damage and needs a higher total damage, whether that comes from selfish damage or buffs.
    Add more attack actions = This job needs more DPS skills in their rotation regardless of overall damage output.
    Add more selfish DPS buffs = This job should have more buffs that increase their own damage dealt (such as Presence of Mind) regardless of overall damage output.
    Add more Party DPS buffs = This job should have more party-wide buffs in their gameplay that increase everyone's DPS regardless of the job's overall damage output.

    In other words, the rDPS question is meant to be about how much damage you're actually doing while the other responses are about wanting more actions that get you to that number.

    If you were to say that this job should have more attack actions and party DPS buffs, but also said they should have lower rDPS, what you're saying is that this job should reduce the potencies of their existing attacks and spread that to new actions as well as possibly lower their total damage output because, presumably, you believe that job's current damage output is too high in relation to other jobs of the same role.
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