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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,211
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I agree that DRG's invuln on jumping wouldn't be an 'unfair' mechanic in PVE. Is it possible DRG could cheese enrages on some level? Maybe, but as a fragile DPS with no access to raising, the amount of time it has after it lands to try and take advantage of a few extra seconds is highly limited, and even then situations where you even could try and cheese a few extra seconds are extremely rare anyway.

    But I don't think that limit break system translates very well to PVE. I think PVE limit breaks needs a rework, and I'm not entirely sure how they should go about it, but I don't think the answer is PVP limit breaks. I know most people around the forums have no faith in Dawntrail being anything more than Shadowbringers 3.0, but as a new expansion, there's an opportunity to introduce more drastic changes to spice up the gameplay in some way. It's been done with gauges. Saying it cannot happen is silly; which isn't to say that it will happen either. It just shouldn't be discounted.
    Enrages just kill the party regardless. You could just have enrage constantly spam to nullify any chance of specific invulnerability skills past a certain point. LB skills aren't particularly spammable in the sense that you could constantly use it every 5 seconds to dodge enrage. It wouldn't really make difference even if Phoenix Downs were made available in combat and DRG suddenly has access to raise.

    The Limit Break system as it is won't translate well. The PvP LB gauge is called the adrenaline gauge, which substitutes the current Limit Break Gauge. However, we already have gauges that is literally meant for one action nowadays (SCH Fey Gauge for example). I don't think there's anything stopping SE from just adding another gauge into the jobs and let that be the personalized LB gauge while keeping the group LB gauge separate.
    (0)

  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    PvP abilities: One thing with PvP is that they bundle a lot into single abilities, but this also means removing a lot of oGCDs and such, and covers over its slim pickings with short CDs allowing more frequent use (don't get me wrong, I think PvE DOES need more of that; a button you just press every 2 minutes like clockwork feels wrong to me and like it's pointless for them to even have in the game). For example, Seraph Strike on WHM is Icarus + Misery-lite (AOE stronger than Glare) + Protect + Thin Air + Cure 3 (a proc). Afflatus Purgation is Misery + Holy (stun) + Temperance + Medica 2. Aquaveil also has Esuna built in. Misery sorta has Solace/Rapture built in in the sense it doesn't require any Blood Lily, it just has a flat 20 sec CD. Cure 2 is Solace with 2 charges that doesn't interact with Misery at all (odd that it doesn't decrease its CD by 5 or 10 secs, when you think about it, especially considering AST does have an interaction like that with Doublecast...). But other than that, it just has stock Glare and a cutesy version of Repose that's instant cast but with a very short range and would be useless in boss fights.

    While others have varying layers of complexity (WHM is still the most straightforward), you still end up with a similar overall situation of "combined abilities instead of separate button oGCDs; shorter CDs on everything".

    So while I get people like the PvP abilities, there's more going on there. I'd say the biggest thing is that somewhat powerful abilities have very short (15-20 sec) CDs, and very powerful abilities (LBs aside) are still very frequently available. Even the LBs are. A 120 sec LB would still be something you use 3-5 times in a given Extreme/Savage fight and more akin to your 2 min bursts in current PvE in terms of frequency.

    ...but they also allow a lot of shenanigans, like the Tanks all having invulns and the PLD being able to give one to another person, DRG being invuln during jump, SGE's LB, etc.

    Quote Originally Posted by ty_taurus View Post
    Basically, I imagine if someone doesn't really know a lot about a job to really have any sort of expectations on what new changes it will see in the next expansion, they probably wouldn't fill out the poll for that job. But someone who's maybe interested in the general balance of their role, or who used to play a job but no longer does, may still have certain expectations they're looking for.
    I could be wrong, but I'm not sure we can trust the honor system that far.

    ...not to mention the whole thing is an honor system exercise to begin with. XD Though maybe people will, but if that's what you want, you really need to specify it. Something like "Please only fill out for jobs that you play and are familiar with/know a lot about". I don't think people filling out a survey that lets them do all Jobs is going to naturally assume that in all cases.
    (1)

  3. #3
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    I hope SE saw this lol
    (2)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,094
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ItsUrBoi View Post
    I hope SE saw this lol
    Oh sure, they will.

    And then decided that their new summer umbrella is more important to be discussed.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  5. #5
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Oh.. Thanks for bumping this.. I have submitted for SCH and SMN.. will try PLD later.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by rawker View Post
    Oh.. Thanks for bumping this.. I have submitted for SCH and SMN.. will try PLD later.
    I made a more recent survey with (I believe) better questions over on this thread. But always appreciate seeing more people give feedback either way.
    (1)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  7. #7
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ty_taurus View Post
    I made a more recent survey with (I believe) better questions over on this thread. But always appreciate seeing more people give feedback either way.
    Even better. Will do. Thanks
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,038
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Those poll results are depressing for some.
    (0)

  9. #9
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valence View Post
    Those poll results are depressing for some.
    Which ones?
    (0)

  10. #10
    Player
    Grizzlpaw's Avatar
    Join Date
    Aug 2023
    Posts
    50
    Character
    Grizzlpaw Kuma
    World
    Seraph
    Main Class
    Dark Knight Lv 71
    The one thing I want most is to make filler rotations more interesting.

    Most jobs have every ounce of fun/complexity shoved into 1-2 minute burst windows. DRK and NIN are especially eggregious with this. Give us more to do when we aren't bursting besides spamming 123 (sometimes 124) and spending guage.

    The filler rotation takes up the majority of the job's rotation. It doesn't matter how fun the bursts are if I'm falling asleep for 80% of the fight.

    And please stop trying to compensate for this by bloating fight mechanics with debuff vommit and body checks. Stricter mechanics don't make up for boring jobs. Well designed jobs are what make fight mechanics truly shine.
    (0)

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