Enrages just kill the party regardless. You could just have enrage constantly spam to nullify any chance of specific invulnerability skills past a certain point. LB skills aren't particularly spammable in the sense that you could constantly use it every 5 seconds to dodge enrage. It wouldn't really make difference even if Phoenix Downs were made available in combat and DRG suddenly has access to raise.
The Limit Break system as it is won't translate well. The PvP LB gauge is called the adrenaline gauge, which substitutes the current Limit Break Gauge. However, we already have gauges that is literally meant for one action nowadays (SCH Fey Gauge for example). I don't think there's anything stopping SE from just adding another gauge into the jobs and let that be the personalized LB gauge while keeping the group LB gauge separate.



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