Quote Originally Posted by Lyth View Post
I think if you reintroduced Scourge to the game, the playerbase would expect it to be a DoT and you would get complaints if it wasn't. If you want a new effect, it would be much better to create a new action name and a new animation that perhaps draws on the inspiration of the original without copying it.
As long as it feels like it has some actual weight behind it, I guess. What we got in endwalker is quite underwhelming, neither Shadowbringer nor Salt and Darkness feel satisfying to press.

Quote Originally Posted by Lyth View Post
perhaps you upgrade the Carve and Spit/Abyssal Drain duo into a single high potency AoE with a drain over time effect. I wouldn't be surprised if that pair of abilities ends up being one of their upgrade targets anyways.
If they insist on keeping them combined, this is what I expect they'd do (and at this point, I would welcome this change). Would this drain over time be a DoT that heals you for each damage tick?

Quote Originally Posted by Lyth View Post
I don't really see the point in bringing back Power Slash just to replace Souleater. Especially since the latter is a signature action for DRK across the franchise. I miss DRK's speed boost the most out of all the gameplay changes, and Power Slash was always the slowest part of pre-Shadowbringers DRK. It was also the one move that good DRK players virtually never used, so it just feels wrong on a lot of levels. An additional combo action would be a nice addition, but the place to add it is after Bloodspiller.
The only reason why it was barely used was because it was the enmity combo ender. The animation and by name is nothing short of iconic for the job in XIV. If it was the other way around and Power Slash was the dps combo ender, that's what we would have as our current combo ender. As well as if we had the choice between the two, even without the name being tied to animation, most of us would probably swap Souleater's for Power Slash's.

Quote Originally Posted by Lyth View Post
While I think Oblation doesn't really have a great niche and would rather see it incorporated into a defensive upgrade, the chances of getting two charges of 20% DR Dark Mind on a 60 second recast seems fairly unlikely when you consider the likes of Camouflage. Unless they make a decision to just upgrade Camo/DM/Thrill/Bulwark together, which would be a waste of an expansion action on all tanks. The only mitigation move that I could see a case for upgrading is Dark Missionary. Just replace it with Runic if it has to be magical themed. Otherwise, just give us a Weapon Break style debuff that works on both damage types.
Mostly agreed here (but for the love of god if it's combined with something keep Oblation as the ability used for the upgrade. It's the one thing we got this expansion that looks cool to use).

I'm honestly okay with Dark missionary as is since I'm pretty satisfied with being more magic defense capable. I'm indifferent on whether we get it at a lower level or not.