Quote Originally Posted by Zairava View Post
I get why people are suggesting Oblation merging with Dark Mind, it's to reduce button bloat, but it makes far more sense to merge it as an evolution for TBN, as I've stated numerous times. Oblation already feels like it's meant to weaved with TBN. The HP gains we get from power creep has far more to do with TBN not popping than a mere 10% mit does. You even suggested to give TBN more mitigation later on. Dark Mind is incredibly powerful where applicable, and DRK has been known for being the
If you merge TBN with Oblation you are just making it harder to gain Dark Arts. That's the reason the developers decided to make it a separate button to begin with. Merging it with Dark Mind doesn't mean you are making DRK be no longer the "Magic defensive tank" but you are perhaps helping it in level 70 content where you don't really see the bonus of that?

If anything:
-> Either make Delirium a combo like PLD's Requiescat combo / GNB's Gnashing fang combo OR make it an entirely new thing that is NOT Inner Release but for DRK nor a combo - something unique. ( ex: Converts Darkside into Blood, prevents gaining Darkside but you gain Blood ). Inner Release on Warrior is somewhat cool because of the Fell Cleave critical hit being its identity and the really cool visual effects. DRK has none of these.

->Move C&S and AD to be GCDs with a short cooldown ( 20 seconds ) Their cooldown being tied is alright since you'd wanna use either depending on the situation.

->Add some form of sustain. It can be either a new ability that heals you instantly consuming Darkside or "Enhanced Dark Arts" which would make the free Edge/Flood of Shadow heal you.

->Merge the defensive cooldowns. Either upgrade TBN into Oblation or Dark Mind and Oblation together. For the first part a decent work around would be to change TBN to be "a barrier equal to a heal of 1200 potency"

->Living Shadow change to be No Mercy but cooler visual effects please?