SMN, RDM, BRD, etc do not do anywhere CLOSE to the damage BLM does.
The only Jobs that do comparable damage to BLM consistently are the Melee (RPR, MNK, NIN, DRG, SAM). SAM is the only other one that only brings damage (like BLM), so the other four doing more damage is based at least partly on their party buffing.
SMN and especially RDM do significantly less damage than BLM, as do MCH, DNC, and BRD. MCH/SMN (usually one or the other is next behind the Melee/BLM pack) do something like 7-10% less damage than BLM does.
Agreed. By the numbers, it seems pretty fair.
Some could argue that BLM and SAM should do the most DPS - I dunno about that, as why bring any other classes if that were true? - but they already are bringing more PERSONAL DPS than their peers, and BLM is well beyond SMN and RDM. BLM is more challenging to do that damage, but that's the point of the Job. If people wanted to play a Caster with those extra utility abilities, they play SMN or RDM. If they want to just have high personal damage with a high skill ceiling, they play a BLM.
EDIT:
Bingo.
We can add PLD (6.3) and SMN (6.0) to the mix as well as possibly SCH/AST (5.0). All cases of "We do more work, can't we do more damage?" responded to with "Ohhhh, so you'd like us to lighten your workload while you do the same damage, then? Excellent idea!"
https://www.youtube.com/watch?v=uXNYRdCWmJU
(I can't find JUST the Great Mouse Detective quote, so you'll have to deal with a mashup two-fer. XD)
EDIT2:
To answer this question:
Because in most content you don't need a DPS that can Raise.
In 4 mans you don't need it unless the Healer dies, and even if that happens, Tanks can practically (or outright) solo most fights without a Healer. I'm not saying "Healers aren't needed", but I am saying that you don't need a RDM or SMN.
In 24 mans, you have 6 total Healers between the 3 parties. Unless they're ALL dead, you have people to Raise in most cases without needing a DPS that can. And even in the cases you might need that (cases where the three parties are split and can't safely raise each other's people), the DPS would have to be in that party.
In HIGH END 8 man content, Raises can help you during progression to see and map out phases, but once you have your healing plan down, have seen the mechanics and worked out the buffs and debuffs (or watched someone's guide), you don't strictly need Raises anymore. Given how many "body check" mechanics there are (where there's a wipe if one person is dead at a bad time, even if they're accepting a Raise), and how both your damage and max health are reduced after a Raise (making it harder to meet DPS checks and survive raidwides without being babied by the Healers), the extra utility of Raises goes down quite a bit once you're clearing content.
So in a very real way: YES, people are, in fact, ditching those classes because of DPS.
One reason so many more SMNs were brought to TOP wasn't just "because it's easier", it has a higher total damage than RDM does. So even once you no longer need the Raises anymore (once you have the mechanics worked out and in content where a death means a wipe anyway), SMN is still more valuable than RDM exactly because it brings more damage. The main reason BLM wasn't absolutely destroying it is because the fights require a lot of MOVEMENT (which SMN also excels at), not because BLM isn't doing enough damage. It takes a skilled player to get the most out of it, and a lot of people don't realize HOW mobile BLMs are - they're actually very mobile, people just often don't realize it. BLMs are also more mobile than RDMs, and as we can see in the percentages, BLMs are more taken to TOP clears than RDMs, 16.3% BLMs vs 12.2% RDMs. SMN just has the mix of high mobility and good ENOUGH damage with ease of play, which is why it's so much higher.
If BLM were as mobile as SMN, it'd be the top Caster, hands down.
Is it fun to have a combat Raise? Yes.
If you're that clutch RDM that Verraises 22 times in Eden 4 Normal during the week of release (ask me how I know!), does that feel amazing? Sure.
But in objective terms, it's not strictly useful, or AS useful as it seems like it should be in MOST content.



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