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Thread: BLM DPS

  1. #31
    Player
    Turtledeluxe's Avatar
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    Kinda Hungry
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    Siren
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    Black Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    1. Because people do not, plain and simple, especially when it comes to comparing different jobs DPS values.

    2. No, how you feel playing the job does not count. That is a purely subjective view which you are using to try and make an objective point. The whole topic started with the premise that other DPS jobs do the same or more DPS than BLM.
    Other jobs do do the same DPS as blm or more depending on the content and the fight. And if they don't they're so viable in other ways that it doesn't matter. Also no, I said player perceptions and how the class feels to play matter from the beginning. I restated it differently because you are either confused by this or you don't think it matters. Maybe that's why the game is so broken and people hyper focus on a handful of classes to clear content easily. And to be clear this isn't just an issue with BLM. I just think the devs are on the same wavelength as you and that is unfortunate beduase it's homogenizing jobs and dps, and that's dumb.

    And this is fault of over obssessed players who have made dps the most important thing and equated it to being "fun". DPS is a role, not fun. Fun is playing your role and doing it well. Fun is being essential to a party because your class brings something unique to the fight. Being the best dps is meaningless aside from selfish dps (which is two classes) because it's the sole metric by which they are measured.
    (1)
    Last edited by Turtledeluxe; 03-24-2023 at 07:52 AM.

  2. #32
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    AsiTsurugi's Avatar
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    Asi Tsurugi
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    Gilgamesh
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    Quote Originally Posted by Vortagh View Post
    like i said... on a dummy oh yes BLM do more DPS.... BUT, in a fight, when you need to move, to avoid attacks, the BLM dps is barely above mid dps class... with no advantage (no rez, no party buff, no heal,...)
    Sounds like a skill issue there buddy, might be time to not be bad at the game. Crying about "mechanics" in your roulette content is not it.
    (4)

  3. #33
    Player
    remiff's Avatar
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    Caius Megaflare
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    Ragnarok
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    Summoner Lv 100
    They will not increase the damage of the black mage for the simple and good reason that it is balanced according to the role of caster, in terms of damage potential it is very largely above the red mage and the summoner,
    the black mage just shines less on boss fights which better benefits jobs with mobility.

    The current problem with Endwalker is that Melee are all way too strong while they also have teambuffs and mitigation,
    as the melee are all balanced between them, they are all very strong since the last balancing patch for them.

    The balancing of the caster role is very strange in Endwalker for one simple reason: The Summoner''
    the current summoner is in the role of caster while he is almost as mobile as a ranged physical DPS, the summoner has 3 hardcasts, and small cast per minute.

    If they increase the damage of the blm they will necessarily have to buff the summoner and the red mage so as not to risk damaging the balance of these, and given the current state of the summoner that's all simply impossible to imagine an increase in its damage,
    the only solution is to wait for 7.0 and pray that they reduce the mobility of the summoner to where it should be to carry the name 'Caster' and maybe at that time they can reconsider the balancing of the black mage.
    (4)
    Last edited by remiff; 03-24-2023 at 08:26 AM.

  4. #34
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    CelestiCer's Avatar
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    Celesti Cer
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    Jenova
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    Alchemist Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    This is whataboutism.
    " Every poster suddenly is a high Percentile performing BLM "
    That's my assumption with your response addressing nothing. Factually BLM DPS is high. My praise was aimed at skilled BLM players and factually isn't hollow, since I pointed out BLM and SMN TOP performances. If all you do is look at RDPS and RDPS alone? you're way in over your head on this topic...

    And as for play-rate comparison? that's cause BLM is regarded as 1 of if not the most difficult DPS job, and players gravitate to the easiest. Even if players did not like the changes that simplified their Jobs... And just cause Endwalker happens to be catering to melee its not like every melee loves it by default? i missed fighting for my uptime for example.

    I am genuinely asking right... in all seriousness regarding playing BLM?
    • What content are you struggling to clear.
    • What recent changes made your gameplay suffer like the rest of us
    • Have u been kicked or denied to join any party or group regarding Raiding?
    Getting hung up your DPS performance or your Jobs average? shouldn't make or break you unless it truly is unfair. You like your job cause you like the gameplay or not. At least I valued my lost gameplay a lot more then my tiny bit of DPS increase I received for nothing... Push your job to its limits, once you done that and you notice it's actually unfair? then come present that. Because I have not seen any ounce of anything from your posts. It's all... well as you put it? " whataboutism ".
    (4)

  5. #35
    Player
    Turtledeluxe's Avatar
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    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by remiff View Post
    They will not increase the damage of the black mage for the simple and good reason that it is balanced according to the role of caster, in terms of damage potential.

    The current problem with Endwalker is that Melee are all way too strong while they also have teambuffs and mitigation,
    as the melee are all balanced between them, they are all very strong since the last balancing patch for them.

    The balancing of the caster role is very strange in Endwalker for one simple reason: The Summoner''
    the current summoner is in the role of caster while he is almost as mobile as a ranged physical DPS, the summoner has 3 hardcasts, and small cast per minute.
    You are correct-- the obvious solution is to trade off some of the damage melee currently deals since they have other benefits that BLM doesn't have. Because BLM brings nothing to the fight other than damage, it makes no sense to buff any other class that is bringing tons of utility to a fight unless their DPS is literally compromising the fight or you're crying about their position in some leader board. As I keep saying- classes should all have something unique that they bring to the fight. Can we truly say that is the case now? And if damage rebalancing is such an issue, if certain other (easy, I'm sorry) classes just can't lose any damage, then BLM needs to be awarded utility.
    (2)

  6. #36
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    Mikey_R's Avatar
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    Mike Aettir
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    Cerberus
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    Paladin Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    Other jobs do do the same DPS as blm or more depending on the content and the fight. And if they don't they're so viable in other ways that it doesn't matter.
    It should only be compared to casters, of which BLM is higher in damage in both rDPS AND aDPS compared to both SMN AND RDM. If a party wants to replace the damage of BLM for the utility of the other 2, they are free to do so.

    Also no, I said player perceptions and how the class feels to play matter from the beginning. I restated it differently because you are either confused by this or you don't think it matters. Maybe that's why the game is so broken and people hyper focus on a handful of classes to clear content easily. And to be clear this isn't just an issue with BLM. I just think the devs are on the same wavelength as you and that is unfortunate beduase it's homogenizing jobs and dps, and that's dumb.
    Again, how a job feels to plays has no bearing on it's performance. How people view BLM has no bearing on its performance. I also have no idea how you got from my post clarifying the difference between rDPS and aDPS and how they can potentially be misleading to making the claim I/others hyper focus on a job or that this is the reason for job homogenisation. This is starting to go way out of bounds of the scope of the discussion, which is all about BLM DPS and whether it is an issue or not.

    And this is fault of over obssessed players who have made dps the most important thing and equated it to being "fun". DPS is a role, not fun. Fun is playing your role and doing it well. Fun is being essential to a party because your class brings something unique to the fight. Being the best dps is meaningless aside from selfish dps (which is two classes) because it's the sole metric by which they are measured.
    And again, where has this come from. Noone has started that more DPS equates to fun. How a job feels to play is what is considered fun and for the majority of the community, they do not even care about the jobs performance in the higher end content. All they care about is how fun the job is to play.

    However, lets also make a comparison. Looking at rDPS, SAM tends to sit on the lower end of the DPS chart, however, in aDPS, it dominates. This is a similar situation to BLM, except BLM tops the caster charts in both rDPS and aDPS, however, you do not see people wanting SAM's damage to be buffed (unless I have missed it). If you want my absolute, honest opinion, BLM's damage is fine where it is, it does not need buffing. It does the damage it needs to do for the role it fits into (caster DPS).
    (6)

  7. #37
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    CelestiCer's Avatar
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    You know what's actually a better question... " When was the Last time BLM got nerfed? "

    Not saying BLM should receive one, but I know a former static member just celebrates every Patch saying " Thank god Yoshi P yet again our BLM savior that didn't change anything ", cause I can't recall the last negative change BLM received in like... ever... Does anyone have a patch note? on the last significate received nerf BLM got? that would be a good piece of info to have for this.
    (4)

  8. #38
    Player
    Turtledeluxe's Avatar
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    Kinda Hungry
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    Black Mage Lv 100
    Quote Originally Posted by CelestiCer View Post
    "Every poster suddenly is a high Percentile performing BLM
    It isn't high enough dps relative to others to make them feel unique or essential to any fight, and you know that. Other classes are either too self sufficient, add too much utility to the party, or do viable damage to offset any high damage a BLM might do with all the many conditions that need to happen in their favor.

    Quote Originally Posted by CelestiCer View Post
    And as for play-rate comparison? that's cause BLM is regarded as 1 of if not the most difficult DPS job, and players gravitate to the easiest.
    I already addressed this when discussing Reaper. Reaper is more popular than BLM because it has more utility and it's easier to play. It's just that simple. So the answer to that, is to widely separate their DPS, whether that means nerfing Reaper or buffing BLM. It's just that simple. If people don't like that, then don't play an easy class with utility (Reaper). Everything is about trade offs. For knowing the fight up and down, positioning yourself flawlessly, nursing Enochian constantly, etc you should be rewarded with indisputably higher damage than a class that can heal itself/buff other players/self buff/shield itself/ do pretty good dmg with ease. Otherwise parties don't need you. That's the answer people don't want to hear because they have an expert BLM in their static who kills it every time.

    Quote Originally Posted by CelestiCer View Post
    Have u been kicked or denied to join any party or group regarding Raiding?
    [/QUOTE]

    No, I haven't been kicked out as I am relatively new but a. I know other players b. I can see examples in party finders where they aren't wanted c. I main BLM and interact with the playerbase and the expectation for us is sometimes very different and d. I have access to google. It's impossible to deny that while BLM may be welcome to raids most of the time, there's much less room for error sometimes. I've have had negative experiences in Practice raids and even casual content where people make comments about DPS with the sort of attitude that is exactly in line with what you are saying--- "Well BLM has good gameplay and high damage naturally, how is their DPS not immediately crushing everyone's?" and I've seen comments in Alliance Raids not aimed at me that were negative. You're literally doing it right now-- "Well I have a BLM in my static and they crush my DPS, so you're wrong". Yet you're living in denial of countless threads I can google over time of people complaining about this very issue. There's posts from years ago saying the same thing-- BLM participation is low...why? Your answer to this question is "oh well other classes are just easy to play" -- no. That's a partial answer. The real answer is that BLM is harder to play and there's no reward in it, because other classes will still be more desirable due to what they bring to the fight and how, and due to their damage buffs SE has handed out like candy.
    (1)

  9. #39
    Player
    Turtledeluxe's Avatar
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    Kinda Hungry
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    Siren
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    Black Mage Lv 100
    Quote Originally Posted by CelestiCer View Post
    You know what's actually a better question... " When was the Last time BLM got nerfed? "

    Not saying BLM should receive one, but I know a former static member just celebrates every Patch saying " Thank god Yoshi P yet again our BLM savior that didn't change anything ", cause I can't recall the last negative change BLM received in like... ever... Does anyone have a patch note? on the last significate received nerf BLM got? that would be a good piece of info to have for this.

    When is the last time any class got a nerf and what was it?

    Also you're being a little overdramatic with the "BLM hasn't been touched" thing. Yes it absolutely has. The difference is we like the changes to our game play because it makes us less slow and clunky (even though we are still that) so we can have a chance at fulfilling the one thing we do-- high damage -- particularly we can do it on more targets than just long boss fights and more often. It was a step in the right direction given the reputation of the job as the highest DPS in the game (which it objectively isn't according to the data apparently).

    And actually I just checked PF-- I see savage content all over the place excluding BLM. Do you care to explain that orrr? That's because the job is too hard right? Seeing lots of summoners though. :/
    (1)
    Last edited by Turtledeluxe; 03-24-2023 at 10:22 AM.

  10. #40
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    Turtledeluxe's Avatar
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    Kinda Hungry
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    Siren
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    Black Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    It should only be compared to casters, of which BLM is higher in damage in both rDPS AND aDPS compared to both SMN AND RDM. If a party wants to replace the damage of BLM for the utility of the other 2, they are free to do so.
    Why? Answer: you do not want a caster to be as desirable to a party as melee because they help clear things faster and easier. :3 And you just want casters there to res you for when you mess up and perhaps backup heal/buff.



    Quote Originally Posted by Mikey_R View Post
    Again, how a job feels to plays has no bearing on it's performance. How people view BLM has no bearing on its performance. I also have no idea how you got from my post clarifying the difference between rDPS and aDPS and how they can potentially be misleading to making the claim I/others hyper focus on a job or that this is the reason for job homogenisation. This is starting to go way out of bounds of the scope of the discussion, which is all about BLM DPS and whether it is an issue or not.
    Because it is obvious from the way you talk about the game like it is a job or a science experiment that min maxing is your thing, and the hyper focusing on that is what has led to the obsession with dps across all roles and in part played a role in their homogenization. Part of the homogenization isn't just smoothing out the gameplay, it's making any given classes DPS higher and easier to dish out.

    Quote Originally Posted by Mikey_R View Post
    However, lets also make a comparison. Looking at rDPS, SAM tends to sit on the lower end of the DPS chart, however, in aDPS, it dominates. This is a similar situation to BLM, except BLM tops the caster charts in both rDPS and aDPS, however, you do not see people wanting SAM's damage to be buffed (unless I have missed it). If you want my absolute, honest opinion, BLM's damage is fine where it is, it does not need buffing. It does the damage it needs to do for the role it fits into (caster DPS).
    I already said in another post BLM does not need buffing, other classes need nerfing. I'm sorry that you feel TOP results given us an indication of job health. Job health isn't solely dependent on a single ultimate nor is solely based on damage output. Part of it is perceived desirability and player participation. Any class with low participation should be looked at, whether its BLM or not. Alternatively, BLM needs utility. You can even pick, I don't care. But saying BLM is fine the way it is is dishonest imo.
    (1)
    Last edited by Turtledeluxe; 03-24-2023 at 09:43 AM.

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