Quote Originally Posted by Ath192 View Post
1. Just added things I thought would be fun for me
2. you would if the local quests required you to traverse those areas or you had quests that asked you to travel on ground for deliveries
3. The same we do now, all quests are either combat/dialogue/delivery/fetch quests if you really get down it. It's the writing/travel/fights that make them interesting, hence the suggestion. I don't get the same jolt of killing a useless mob in the wild than I do killing something like an Angara in Orthos. For that matter the ones roaming in Yanxia look pretty scary so maybe they should do more than drop dead when you look at them.
4. Not if they periodically change their wares =)
5. Not if you have to travel the overworld to rebuff it every couple of days or 24 hours

And sure, care to describe some of the elements here so the devs can read feedback? Threads open to good ideas. But if people that matter were to read this they won't go buy guild wars 2 and probably move on. What's it like?
You still havent described any single fun mechanic. Only thing you want to do, is making already boring fetch quests more boring by travel time. That doesnt make overworld more fun, wtf. If you suggested things like big meta events with hard bossess (And something more, than just rare fates we have now), cave systems to explore, mount races (which I thought we are getting by elephant beast tribe, but look at em, pathetic) and things in that nature, it would be more interesting thread.