So you want speedbumps that will do little else than slow peoples progress. Taking longer to get anywhere makes less sense, and is in fact WASTING peoples time. Travel is not gameplay. Add to that the mobs dont drop anything, so all this does is make things take longer.This causes you to navigate areas in a more calculated way. To me the best tuned mobs for this aren't Eureka's, it's actually Orthos/DDs. Those mobs are all beatable, but you wouldn't necessarily want to engage them unless you had a reason to.
Thanks Ion, no thanks.
Taking longer to get anywhere is a waste of time.This alone would automatically make zones a million times more interesting to navigate instead of boring me to sleep.
The longer it is made to be by these useless speedbumps, the less I will want to do it.Then, we would need quests that would give us reasons to travel the land on foot or by mount. It could be transportation delivery quests or retrieval quests that weigh you down as an explanation why you can't fly and make a snooze fest out of everything. an easy currency that you can accrue to purchase cosmetics for these types of quests would be plenty of entertainment.
Dark matter for crafters does that now. No costs to repair since dark matter repairs past 100%your gear no longer wears down for 48 hours causing you to need to repair it
..and for those whose time will be used up with this useless time metrics mechanic will hate it.for those who like to travel
..and destroy any use for combat retainers. No. Those retainers save me time, which AGAIN, is why I need them.Another idea, and this is a hot take, is to get rid of retainers going out to farm mob items
My time is valuable. Is yours?
I lost count of the whiners who couldnt handle Vash'jir. I loved it. Not my fault people cant think in three dimensions.I also like swimming and diving. I get underwater encounters have never been super awesome in MMOs


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