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  1. #29
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    198
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ath192 View Post
    To me the ffxiv overworld is obsolete. Not only does it feel ridiculously small thanks to all the teleportation points but its even made completely ignorable thanks to flying.

    However, more so than point out what is wrong with it I'd like to point out what would make me like it.
    True, but nothing you suggested fixes that.

    Quote Originally Posted by Ath192 View Post
    For one the current mobs they may as well delete. To really convey a sense of adventure/danger mobs should be dangerous enough that you wouldn't want to engage with them, but you could beat if it came down to it. This causes you to navigate areas in a more calculated way. To me the best tuned mobs for this aren't Eureka's, it's actually Orthos/DDs. Those mobs are all beatable, but you wouldn't necessarily want to engage them unless you had a reason to.

    This alone would automatically make zones a million times more interesting to navigate instead of boring me to sleep.
    Eh, no? You just dont engage with them. Problem solved. You only said "make em harder", but do we have reason to fight with them now? And why would we want to do so if they were harder?

    Quote Originally Posted by Ath192 View Post
    Then, we would need quests that would give us reasons to travel the land on foot or by mount. It could be transportation delivery quests or retrieval quests that weigh you down as an explanation why you can't fly and make a snooze fest out of everything. an easy currency that you can accrue to purchase cosmetics for these types of quests would be plenty of entertainment.
    How the hell would you want to do that? Also, they would be just boring fetch quest without flying. Nothing new to the game

    Quote Originally Posted by Ath192 View Post
    The game could also stand to gain remote areas that have either small villages/ shrines /locations that are not accessible by teleports or flying, the journey which is also paved with these dangerous mobs and the NPCs in said locations could sell unique wares that are expensive and act as gil sinks.
    So you get there once and never more

    Quote Originally Posted by Ath192 View Post
    Another example that would be interesting is that these shrines or points of interest could contain unique buffs that would not break the game but make the pilgrimage worth it for those seeking adventure. Say one of the shrines upon reaching it and receiving its blessing your gear no longer wears down for 48 hours causing you to need to repair it. I can see this being of use to raiders before savage and they could easily party up to make the journey safer. These would be overworld zones, just off beat paths. Not instanced.

    Other examples could be one making all your teleports free for an X amount of time, another increasing movement speed outside instances, negating fall damage in the overworld even during combat or exploration zones like Eureka.
    Eh, no? How does that bring something to overworld? And buff lowering teleport prices trully helps people engage with overworld.

    Not a single idea was original and "Holy shit, that would want me to play more in overworld. Gratz. Very usefull thread. I give you the best possible suggestion. Give Guild Wars 2 a chance. That game have one of the best possible living wolrd you can find. Its my favourite part of that game. And once you try meta events, you will never be satisfied with fates.

    FF14 current world are dead. You take flying from people and then you make it the worst world in any MMO. Empty and boring to travel.
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    Last edited by SaltyDaddy; 03-23-2023 at 06:48 AM.