Quote Originally Posted by SaltyDaddy View Post
True, but nothing you suggested fixes that.



Eh, no? You just dont engage with them. Problem solved. You only said "make em harder", but do we have reason to fight with them now? And why would we want to do so if they were harder?



How the hell would you want to do that? Also, they would be just boring fetch quest without flying. Nothing new to the game



So you get there once and never more



Eh, no? How does that bring something to overworld? And buff lowering teleport prices trully helps people engage with overworld.

Not a single idea was original and "Holy shit, that would want me to play more in overworld. Gratz. Very usefull thread. I give you the best possible suggestion. Give Guild Wars 2 a chance. That game have one of the best possible living wolrd you can find. Its my favourite part of that game. And once you try meta events, you will never be satisfied with fates.

FF14 current world are dead. You take flying from people and then you make it the worst world in any MMO. Empty and boring to travel.
1. Just added things I thought would be fun for me
2. you would if the local quests required you to traverse those areas or you had quests that asked you to travel on ground for deliveries
3. The same we do now, all quests are either combat/dialogue/delivery/fetch quests if you really get down it. It's the writing/travel/fights that make them interesting, hence the suggestion. I don't get the same jolt of killing a useless mob in the wild than I do killing something like an Angara in Orthos. For that matter the ones roaming in Yanxia look pretty scary so maybe they should do more than drop dead when you look at them.
4. Not if they periodically change their wares =)
5. Not if you have to travel the overworld to rebuff it every couple of days or 24 hours

And sure, care to describe some of the elements here so the devs can read feedback? Threads open to good ideas. But if people that matter were to read this they won't go buy guild wars 2 and probably move on. What's it like?