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  1. #1
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Ath192

    Combat retainers are DIRECTLY tied to crafting, so what you suggest would CRIPPLE the entire process. MANUALLY attacking mobs for skins would take a HELL of a lot longer to get enough for ONE recipe, as the droprates are obscenely small.

    When you need upwards of sixty or more leather to get enough scrip for crafting mats, a drop of maybe one skin or none from mobs will AGAIN, artificially expand gametime for no other reason than to make everything take longer.

    Again: all I am seeing here is ways to make getting things done take longer, which is an OUT MODED and primitive gameplay design. The days of players taking hours to depopulate an entire zone and then wait for them to respawn is backwards and out of date.

    Its 2004 design. Out of date. Archaic. Primitive by todays standards.

    Its wasting time that could be spent doing other things.

    This is 2023.

    Games are made to respect players time, not to use up hours on a useless and pointless grind.
    (2)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,851
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by VelKallor View Post
    Ath192

    Combat retainers are DIRECTLY tied to crafting, so what you suggest would CRIPPLE the entire process. MANUALLY attacking mobs for skins would take a HELL of a lot longer to get enough for ONE recipe, as the droprates are obscenely small.

    When you need upwards of sixty or more leather to get enough scrip for crafting mats, a drop of maybe one skin or none from mobs will AGAIN, artificially expand gametime for no other reason than to make everything take longer.

    Again: all I am seeing here is ways to make getting things done take longer, which is an OUT MODED and primitive gameplay design. The days of players taking hours to depopulate an entire zone and then wait for them to respawn is backwards and out of date.

    Its 2004 design. Out of date. Archaic. Primitive by todays standards.

    Its wasting time that could be spent doing other things.

    This is 2023.

    Games are made to respect players time, not to use up hours on a useless and pointless grind.
    I see my name on the top of your post but I’m not exactly sure why you are preaching to me about retainers. Could you perhaps highlight a quote or something?

    I don’t have a strong opinion on that either way.
    (2)

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by VelKallor View Post
    Ath192
    Games are made to respect players time, not to use up hours on a useless and pointless grind.
    Counter argument:

    Games are meant to stimulate brain activity through entertainment. Not encourage people to be lazy and stupid by handing everything to them and then giving them an award for being given things they made no effort getting. If you hate your braincells that much there's all kinds of reality TV you can watch.

    Also technically playing a game is essentially wasting time since there's numerous other productive things you could be doing during that time instead. Crafting systems in MMO's are a time waster by design intended to generate in game currency on the side.

    The problem is the younger generation of gamers have been denied opportunities of growth by game devs filling titles with crutches.

    Push button to make interactable items and enemies glow even when hidden behind cover and objects.

    Paint special boxes or ledges bright colors so players immediately see where they can climb terrain.

    Automatically mark everything on the map so player can ignore all NPC dialogue or cutscenes and just progress story by following the dots.

    Place excessive fast travel points throughout the world so players blink around the world instead of experiencing it.

    Pop ups that stop the game to tell you how to defeat an enemy right as you engage said enemy the first time.

    The list goes on.
    (9)

  4. #4
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by VelKallor View Post
    Ath192

    Combat retainers are DIRECTLY tied to crafting, so what you suggest would CRIPPLE the entire process. MANUALLY attacking mobs for skins would take a HELL of a lot longer to get enough for ONE recipe, as the droprates are obscenely small.

    When you need upwards of sixty or more leather to get enough scrip for crafting mats, a drop of maybe one skin or none from mobs will AGAIN, artificially expand gametime for no other reason than to make everything take longer.

    Again: all I am seeing here is ways to make getting things done take longer, which is an OUT MODED and primitive gameplay design. The days of players taking hours to depopulate an entire zone and then wait for them to respawn is backwards and out of date.

    Its 2004 design. Out of date. Archaic. Primitive by todays standards.

    Its wasting time that could be spent doing other things.

    This is 2023.

    Games are made to respect players time, not to use up hours on a useless and pointless grind.
    Then why aren't retainer ventures instant? Also you need to calm down.
    (5)
    Last edited by Kyrj; 03-23-2023 at 02:11 AM.