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  1. #1
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Chloe_Saunders View Post
    Honestly what I feel like they should do is Create a system where random monsters can drop treasure chest, or be stolen from to get secret items. Turn the open world into something fun that can lead some where, a few ways is the transportion of airships,boat travel should have random encounters. Perhaps allow us to spend time in the open world for unlocking new partners to replace the chocobo. If we want to grind for lets say a wyvern to be our partner we go to x and grind to prove our worth, or gain an egg. That we then have to hatch and raise into a partner. Throw in dungeons in the open world that can give more exp than the ones people que for, and can be done with large groups that can random spawn unique monster that can drop special crystals that can be used to empower an item. For example lets say we want poison attack we grind poison sharps that can be melted down and placed on our weapon to poison,blind etc this could be fun honestly to add items in the open world we can grind parts for and put on any gear we wish.
    FFXI had 2 overworld systems I enjoyed though they were in expansion areas. Besieged in Treasures of Aht Urgan basically had the beastmen tribes of that area build up forces then march on the city for an assault. Players could hinder the force build up by doing things in their territories. The attacking force didn't just teleport into the city either. It actually marched its way from their home area to the city and players could encounter the assault force before it arrived. The other was the Campaign battles where forces from both sides would deploy to outposts to control territories in the past.

    Other games have had things like monster outbreaks as random things in game giving rewards on participation or community events with individual and community reward tiers based on how many were killed. I also recall some with world bosses that would roam the overworld that actually were meant to be fought by an entire server of players.
    (4)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,897
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    FFXI had 2 overworld systems I enjoyed though they were in expansion areas. Besieged in Treasures of Aht Urgan basically had the beastmen tribes of that area build up forces then march on the city for an assault. Players could hinder the force build up by doing things in their territories. The attacking force didn't just teleport into the city either. It actually marched its way from their home area to the city and players could encounter the assault force before it arrived. The other was the Campaign battles where forces from both sides would deploy to outposts to control territories in the past.

    Other games have had things like monster outbreaks as random things in game giving rewards on participation or community events with individual and community reward tiers based on how many were killed. I also recall some with world bosses that would roam the overworld that actually were meant to be fought by an entire server of players.
    I would enjoy besieged but everyone in Eorzea seems all Kumbaya now. Everyone gets along all of sudden. Maybe in a new zone or xpac like Aht Urgan so far I like all of the suggestions here though. I don't get why they don't use overworld in this game better TBH. Such a waste.
    (1)