1. Criterion was a good start, but its execution in particular regarding its rewards turned it into a flub.
2. Island Sanctuary could've implemented some multiplayer/coop aspects to it that requires people helping out each other? I feel like PF would post listings for this and the casual base enjoying it. Imagine hosting boat/raft races around the island that increase the islands fame and so therefore your products get some cowry boosts when you rank up in fame. In turn, using island materials you could build and customize your own race boat and when people group up a random one is selected from a party of 3 or something. Each person is in charge of something like, rowing, steering, and sail control. A bit like sea of thieves. Once you have a premade you can queue and if there are no other premades you go against NPCs. Maybe a small evolution to chocobo racing. Anyways, this is completely made up, but just stuff like that.
3. I feel Eureka Orthos would have way more party listings if it weren't another clone of HoH. I see some people gathered but nowhere near the crowds I saw for previous DDs when they were not as tired of a design. But something like this would be good. Just not when its such a blatant clone. I've previously suggested more open air deep dungeons like forests/deserts/even oceans and archipelagos where your ship advances to the next set of islands every 10 levels with some immersive cutscenes and there's a few more activities than just random assortments of mobs.
Like:
Objective/treasure retrieval before the timer runs out
Ship repairs to escape as mobs get increasingly aggressive and buffed with each minute that passes
Discovering a tomb in the desert with more creative traps that can separate your group
Decision making that affects pathing
and finally I don't get glad when content gets axed. For example I don't go for crafting relics, just not my thing, but some people do enjoy grinding that out. And thats fine. There is a market for old school MMO stuff. Like there are people that do enjoy it so I don't see why not throw them a bone too. I guarantee you that for those people, if they threw a relic out there that was gorgeous but had no stats and it was locked behind an exploration zone and a huge grind they would be happy doing it.



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