DSR/TOP were some of the hardest Ultimate fights yet, and to the median Ultimate raider was probably harder than on-patch UCoB.
And yet... We have the modern casual FF14 player, who freaks out when being asked to pull wall to wall. Who panics when being asked to tank a single add in Titania. Who cries that the Dead Ends is too hard and is "Savage" (yes, this really happened: https://forum.square-enix.com/ffxiv/threads/452783).
The modern casual FF14 player also never listens to feedback. They cannot handle a single criticism and would rather AFK in Limsa. The worse ones not only idles in Limsa but also trauma dumps their life story on Limsa and complains about their IRL panic attacks.
What happened? How is the gulf between the best and the masses so wide now?
Because of coddling.
Developers have coddled the playerbase again and again. They've dumbed down all jobs.
Healers were the first; they lost optimizations like 2.5s cast slidecasting, the need to be in melee range for Miasma II, and Cleric Stance. Then tanks got gutted as aggro became free and they get overloaded with mitigations that in every fight below Ultimate they pretty much only need to press Sheltron. Their rotations are barely harder than healers and it's insane to think that DRK used to have a rotation just as hard as many DPS where they actually have to closely track mana ticks. And now the DPS's are getting gutted left and right. MCH is a 1-2-3-drill simulator; gone were the days of managing your ammo stacks. SMN is a cinematic ATE experience. The melees are dumbed down but fared better and still has some optimization left, but MNK can never relive the days of TK+Riddle of Wind. And the final nail in the coffin will probably come in 7.0 as they remove transpose from Lv100.
Then they started dumbing down the encounters too. Savage fights today give free uptime to everyone. In many cases the boss's hitbox is nearly half the size of the arena. Out mechanics are so generous that you can still hit the boss from max melee. Remember when melees actually had to work for max melee like in O8S during the Kefka heads and the Forsakens? But the worst isn't in Savage but in casual content. Somehow the latest Lv90 dungeons are still easier than pre-EW Lv50 Pharos Sirius. The EW alliance raid series manage to become even easier than Nier. You don't even see a single wipe during day 1. Whereas deep in 3.5, you could still regularly wipe on Mhach or Dun Scaith. Even now Ozma probably still gives more trouble to people than any single alliance raid boss from EW.
And the community started to add to the coddling too. Whereas telling someone to get good was commonplace in HW and SB, it's now a probable report and ban. Mediocrity is celebrated left and right. From people talking about the game, sometimes even arguing, we now have people trauma-dumping their mental health issues in Limsa. And whereas ERP used to be frowned upon and mocked, we now have a playerbase that seems to embrace and celebrate it.
But this isn't just a problem with the game. It's happening everywhere, and that's the saddest part. The newest generation of gamers grew up in a coddled society. They can't handle disagreements, and can't handle criticism. They are too sensitive and averse to challenge. They don't push themselves. Is it any wonder when games start changing themselves to satisfy this shift in personality?
That's why FF14 is so successful. Because it doesn't push people. It allows them to live in a sanitized bubble where they can wallow in their mental health issues online and never seek help. It allows players to stay mediocre and actually look down on players with more skill because that's the norm today. It allows players to partake in outrage culture by mass reporting anyone who was even mildly "toxic" - "toxic" as defined by these new gamers of course. Over the course of expansions, it seems like it has gotten, truly, more and more pathetic.