Quote Originally Posted by Themarvin View Post
It is very difficult to place in the open world due to complexity in it, but IT IS in the open world, you just don't have an Aetheryte to go to the place and it is nice to have a game inside the game as well, and even better you need to do the content before you can pass onto the next stage.
What I mean is that it simply shouldn't need to be developed for a separate zone entirely, but just be naturally embedded into all the zones - The moment I query into Bozja or Eureka zones, I am in a duty, and this duty essentially locks you out of other forms of content.

Having a game inside of a game is crucial, yes, but when you have a fair perception of players that seem to think, or at the very least suggest the expansion is a failure simply because of the inclusion of exploratory content then it's a pretty unhealthy state to be in. I'm not one for doom-saying or anything of the sort, but exploratory content should just simply be embedded into existing zones rather than having a separate open-world zone design specifically for that piece of content.

Granted, I can acknowledge the complexities of such a design. Nevertheless, I still think it is a design choice worth striving for.