Quote Originally Posted by CNitsah View Post
I really feel the patches reception suffer from the lack of eureka/bozja like content. With hunt trains, those are the only place that really feels mmo, and had the advantage of keeping people occupied, with the whole reput and rare items farmings.

That might not have been much in term of story, but it gave something to go back regulary, that a lot of people seem to miss, and that deep dungeon don't really fill (none of the previous one never had the long term viability that eureka or bozja have). And let's not talk about the Variant Dungeons, that joined bahamut raids in the very selective club of abandonned content after a few weeks.
In many respects,

this content shouldn't even exist and most if not all design elements from Bozja/Eureka should be naturally embedded in the more general open-world content, rather than a separate piece of content itself. Granted, doing it successfully is a massive undertaking in and of itself. But hunts should be akin to critical engagements, each zone/major area should have its own dungeon/critical engagement - This is something they've had as early as Diadem with the EM, but have still failed to utilize outside of exploratory content, well... Outside of DR.

Frankly, an expansion should not hinge entirely on a particular piece of content to be considered a success or to be a make or break for that matter.