Quote Originally Posted by Raven2014 View Post
But that's exactly what it is though? You only queue into Bozja because you need to actively do something there, even if you queue into it to wait for something happen, you don't really want to engage other contents and risk missing it when it pop anyhow. Also, it's to enforce real participate in order to rip the reward. Otherwise you would have something like S-hunt, where majority don't contribute anything but wait for a call out and teleport over.

Even not accounting for the technical complexity behind it, can you give an example of how Eureka/Bozja content can be integrated into the openworld?
Hunts reworked into 'critical engagement'-esque battles, with fairly substantial EXP to incentivize, and rewards that would have otherwise been in the exploratory content itself. e.g., let's say a mountable Yilan, for example. The whole.. Waiting, and not necessarily contributing to the spawn itself, in combination with there being some level of... We are a train, therefore we own it -- Not that I blame the people entirely... It's a system, but it's barely functional, that I think would be better placed under a different gimmick. You can then also place these critical engagement battles under the wondrous tales log.

Behind these critical engagements, rework it so in that you get logs detailing the information, and upon completion of the entire log you get something akin to a mount, title, or minion, per each expansion - As opposed to it being something you simply speak to an NPC for - This at least then gives some sense of achievement, and it doesn't need to be a guaranteed reward, but rather an RNG % drop rate.

Next, rather than using a currency such as the Bicolour Gemstones, I would rework these into lockboxes, or tokens that don't give a guaranteed reward, that way if people do want something specific they will be required to engage further in the content rather than farm for that particular item. Bicolour Gemstones do work, but it honestly doesn't feel substantial enough.

Possibly the biggest one - But open-world dungeons, rather than these being separately instanced, have one that triggers, wherein people can just join regardless of whether they are a tank, healer, or DPS, and then allow players to select 'logos' equivalent actions for the duty (no farm required, just a simple select 'loadout' - Have it scale based on the number of participants, and/or give people the option whether they want to try the instance solo with actions depending on the player participation with NPC participation - Unironically, this is one of the few things I enjoyed about Steps of Faith where NPCs would join (Granted, they didn't accomplish much)

I do want to be as bold as to suggest that incorporating bunny FATEs into the more general open-world zones would be fun too, but I am also aware of the cascading effect with bots.