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  1. #1
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    It isn't your choice which dungeon. I'll be on between 830-930 gmt. Hit me up and we'll set it up in PF. It's also not a 3 dps/1 tank party either. I already stated that I will be going as heals and not healing the tank whatsoever. Having a 3rd DPS defeats the purpose entirely. Don't try to change the conditions to make it more possible
    It's kinda funny that you need to pick a specific dungeon. Why not just do a few different ones? Finding a diamond in the rough won't prove that the rest of the 40 dungeons don't suck ass.

    And what you're doing is just making it slower, but it's still doable. The point is that Healer doesn't matter, not that solo is an enjoyable experience.

    Doing Variant as WAR was especially babytown, didn't need heals whatsoever. lol
    (10)
    Last edited by R041; 03-17-2023 at 09:55 AM.

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by R041 View Post
    It's kinda funny that you need to pick a specific dungeon. Why not just do a few different ones? Finding a diamond in the rough won't prove that the rest of the 40 dungeons don't suck ass.

    And what you're doing is just making it slower, but it's still doable. The point is that Healer doesn't matter, not that solo is an enjoyable experience.

    Doing Variant as WAR was especially babytown, didn't need heals whatsoever. lol
    Sure. We can even do a dungeon from each expansion. "A diamond in the rough" as you say is still a valid dungeon. And a little slower isn't the point either. The tank should pull as normal, otherwise they concede that heals are needed.

    Variants are also designed so players can do them solo. You don't need to be a WAR. I've done them as MNK and NIN
    (1)

  3. #3
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    Variants are also designed so players can do them solo. You don't need to be a WAR. I've done them as MNK and NIN
    NIN and MNK without Variant Cure? Actually the trash don't really hurt at all, and the bosses have like 95% avoidable damage. So I can see that. BUT.. Still. Shit was WAY too easy.

    Quote Originally Posted by SieyaM View Post
    Because of the nature of combat in this game, everything is going to become easy after repeated clears and attempts no matter the mechanics no matter the job design. Jobs all have a rotation that you follow without deviation and all battles have a script that is also followed without deviation. Once you figure out how the fight is played out and can perform your rotation during that script then it's over, it will never be challenging again unless you are grouped with people that do not know it.

    The problem is that encounter design and classes have been adjusted over time to the point SE has min-maxed everything for us already. There's basically no adjustment to be made on your end, and you can slam your face against the keyboard for all dungeon trash.

    Why make the trash fun, when you can just make the trash even trashier? Just.. Remove it at this point, we'd all be happier for it tbh. Give me a dungeon where we just do 3 back to back bosses and I'd be fucking HYPE. It's like the only reason we're even keeping trash around is to give Tanks something to do. Because we already know you barely need to manage boss positions anymore.

    It's like they just gut shit, but still hold onto it's corpse just because.
    (3)
    Last edited by R041; 03-17-2023 at 10:34 AM.

  4. #4
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by R041 View Post
    NIN and MNK without Variant Cure? Actually the trash don't really hurt at all, and the bosses have like 95% avoidable damage. So I can see that. BUT.. Still. Shit was WAY too easy.




    The problem is that encounter design and classes have been adjusted over time to the point SE has min-maxed everything for us already. There's basically no adjustment to be made on your end, and you can slam your face against the keyboard for all dungeon trash.

    Why make the trash fun, when you can just make the trash even trashier? Just.. Remove it at this point, we'd all be happier for it tbh. Give me a dungeon where we just do 3 back to back bosses and I'd be fucking HYPE. It's like the only reason we're even keeping trash around is to give Tanks something to do. Because we already know you barely need to manage boss positions anymore.

    It's like they just gut shit, but still hold onto it's corpse just because.
    This isn't just for dungeon trash, Savage and even ultimate become easy to the people who run them because they are never changing. Once a team learns the patterns and knows how to execute their rotation while performing them, it all becomes an easy grind.
    (0)

  5. #5
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by SieyaM View Post
    This isn't just for dungeon trash, Savage and even ultimate become easy to the people who run them because they are never changing. Once a team learns the patterns and knows how to execute their rotation while performing them, it all becomes an easy grind.
    I mean sure, that's true for anything right. But that's not really part of the discussion because we know that's a fact. All 3 of these facts can be true, they don't diminish each other:
    1. You get better as you repeat the same content
    2. You get better as you play the same game
    3. XIV is washing the difficulty and engagement of casual gameplay

    If I go back in time and play ARR or HW with my same experience I have today, it wouldn't be easier than today's released casual content. It would also be more engaging overall. I might even have to use comms.
    (0)

  6. #6
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by R041 View Post
    I mean sure, that's true for anything right. But that's not really part of the discussion because we know that's a fact. All 3 of these facts can be true, they don't diminish each other:
    1. You get better as you repeat the same content
    2. You get better as you play the same game
    3. XIV is washing the difficulty and engagement of casual gameplay

    If I go back in time and play ARR or HW with my same experience I have today, it wouldn't be easier than today's released casual content. It would also be more engaging overall. I might even have to use comms.
    It's true with this game, not so much games like XI or even Everquest where encounters do not follow strict routines. Those games require you to react to the situation as it unfolds accordingly and use your skills properly. It has much less reliance on strict rotations.
    (2)