What would make this game so much better is allow PK'ing that is what will toughen people upIt's a game. Contrary to your expectations, most of us don't take it that seriously.
Someone who is not performing well may simply be new to the content and needs the chance to learn. That can't happen if no one will give them the opportunity.
They may have a disability that prevents them from seeing clearly or reacting rapidly. I'm not going to crap on someone because they don't live up to some random standard.
At least you're removing yourself from the general player pool to stick to your friends group. Now we don't have to worry about dealing with your bad attitude. Thank you for your contribution to improving our community.
Pk system was the golden age of MMO's.
Someone killed you? you call your friends and fight back, eventually you could spend an entire day fighting a small group for a leveling spot, it was dope as hell. Now we have crystal players who are afraid of even getting hit by single mob.





Most of those games don't involve detracting from others' experiences by being terrible.
I don't want a crapper in my pf. My friend is collecting wow players for his FF static for next tier because he couldn't find one that wasn't full of enablers of bad play. At least in that game people aren't afraid to remove you if you can't fix your stuff while in a group.
I don't do roulettes solo anymore because I'm tired of three or two manning boss fights because people die to simple mechanics and no, I don't get the new player message.
If you can't take your hobby seriously enough to not be a detriment to the others in your group, get out.
May want to look at your own skill level before commenting on others.





It just drives me nuts when people try to act superior, when they themselves have faults. This person, according to some public info, is not all that great. So seeing them bash others is just insane to me. The way they talk they shouldn't be accepting themself in their own party...
I will never claim to be above others, no matter how good I am. There's always someone better.

Ok, let's try this again. As it currently stands, the opposition for keeping things the way it is would very likely be winning by miles for this debate. Perhaps some dungeons could stand to have an increase in difficulty, but we need a baseline for how much more difficult. Don't go overboard since we do need to warm players up for higher challenges rather than brick wall them. MMOs do need a flow of new players whether we like it or not to keep the support up for it.
I will try to re-summarize from the very first post. The OP Dixie said he / she feels that the game is not as hard as they would like it to be since the game does not push us to. They understand that Extreme / Savage difficulty is obviously overboard for story dungeons. They like the difficulty of the 6.0 trial boss as a way to introduce more challenge. They are also debating if there are reward incentives to entice players to give the slight bump in challenge a go.
The jump should be similar to the hard mode difficulty jump from the ARR/HW days and should be applied to the level cap dungeons. If they are gonna be call the roulette the expert roulette then they should be challenging, at least for the first few weeks they are out before people out gear them. As I said before, I'm mostly fine with the MSQ dungeons staying relatively easy, though I would like to see them have more difficulty and then have a story mode style difficulty applied to trust runs, but that would probably add more dev time that the devs don't want to do so I feel like a solid compromise is to make level cap dungeons actual hard mode difficulty, like a step below extremes.Ok, let's try this again. As it currently stands, the opposition for keeping things the way it is would very likely be winning by miles for this debate. Perhaps some dungeons could stand to have an increase in difficulty, but we need a baseline for how much more difficult. Don't go overboard since we do need to warm players up for higher challenges rather than brick wall them. MMOs do need a flow of new players whether we like it or not to keep the support up for it.
I will try to re-summarize from the very first post. The OP Dixie said he / she feels that the game is not as hard as they would like it to be since the game does not push us to. They understand that Extreme / Savage difficulty is obviously overboard for story dungeons. They like the difficulty of the 6.0 trial boss as a way to introduce more challenge. They are also debating if there are reward incentives to entice players to give the slight bump in challenge a go.
Yaaaaa.... no thanks.I'm 100% with you on this. I miss the days of BC/WotLK days when World Defense would go off and you see one or two just messing around killing NPCs so a gank squad comes in and puts them down...and then they get some friends and now you're outnumbered and getting ganked, then you get more back up and so forth until a huge war is just going on outside the village and it goes on for like an hour until both sides eventually get tired of killing each other.
I would like it if 14 had it but it also makes total sense that it is not a thing in this game.
I LOVE pvp, but when I'm doing pve stuff I want to be left alone and not have to be constantly looking over my shoulder to avoid being ganked. Modes like battlegrounds and frontlines exist for people who enjoy large scale pvp and arena pvp is more intense and enjoyable than the random small skirmishes in open world where its just mostly higher levels looking for low levels to one shot.
Last edited by Ransu; 03-21-2023 at 11:40 PM.



Can someone explain how we ended up on the topic of world pvp and why anyone thinks that's a good idea?
I like having the option to do most of the content in the game without someone trying to grief me. I do play FPS though so if you want to play OW, Val or CSGO we always could do that instead. I mean I'm sure there's a reason you want to attack players that aren't fighting back in a game where that's not normal rather than you know, playing a game with combat in it.
I feel like treating World PvP as some sort of sin choice kinda... eh. It really limits creativity in general. Personally I had a lot of fun with World PvP in a lot of different games I played, although I don't feel like it fits in every type of game. Not every MMO should have it but some games are actually enjoyed because of this as well.
It is just a niche aspect. Much like people hardly enjoy a lot of the fluffy of FFXIV and feel like the way the story is told is dated, it does not truly appeal to everyone but that does not mean that it is the worst choice ever, there are plenty of people that enjoy it enough.
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