



When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.





So? They're giving feedback, the same as anyone else can. The devs can choose to ignore it. They've done it in the past. There are a bunch of people in this thread complaining because people don't like something, don't do it, and then give feedback about why. It's the responsibility of the devs how they react to that feedback. If they care about retaining those players, then they're going to adjust things. We all have the same ability to petition the devs for things and it's up to them and their metrics and their ideas for the game what actions they decide to take.


if you look at it.. then Ultimates and Savage is also casual gaming... when you get used to the stuff... it would be the same as doing the same variants in the Storymode setting in a figure of speech...
Or if you want to listen to it in another way... you just gotta climb the mountain first, meaning learning curve.
Why should I move my tank out of stupid when pulled wall to wall when I got skills to mitigate and get HP back and doing massive damage as a tank? There is no need as you are pretty much immortal as a tank towards it and a healer can casual spotheal it as well.

I wish they never nerfed countless instances. If ANY type of content is hard, people should just suck it up and get good. That's how I did it and I see no reason why new players shouldn't do the same.
There is nothing more satisfying than slowly getting better at the game, it honestly gave me a sense of accomplishment.


Honestly the most sense of accomplishment i got from this expansion was the first EX4 clear on day 1.I wish they never nerfed countless instances. If ANY type of content is hard, people should just suck it up and get good. That's how I did it and I see no reason why new players shouldn't do the same.
There is nothing more satisfying than slowly getting better at the game, it honestly gave me a sense of accomplishment.
That fight was, what i would consider, an Extreme difficulty fight.
All the others have kinda fallen flat in terms of mechanics, EX5 is an absolute joke since there is a braindead strategy for the spins and positions.
Surmounting the insurmountable is a good feeling.
Spoiler warning below
As someone who's played since closed beta and finds enjoyment in challenge & constantly improving I do believe the game has gotten significantly easier since Stormblood. There are reasons for it and some of these are understandable while others are questionable at best.
I could make sweeping comments about Savage and Extreme being easier than they've ever been but just to highlight some recent examples as a tank Rubicante EX virtually never auto attacks and his puzzles were interesting in blind but after that he's pretty pathetic for an EX with very little damage and while you could certainly argue about his line puzzles most will just follow the group as with many group based puzzle mechanics so in that vein he still has no ground due to a notable lack of personal responsibility.
For Savage any veteran raider will tell you that P7S is such a joke of a fight that it was clearly designed by someone with no sense of pressure or pacing, it's astonishing how bad of a fight this really is and I challenge you to find a veteran raider who thinks P7S is a good fight.
Besides these examples there is also the homogenisation of jobs and burst; the latter of which especially makes skill expression difficult as it makes crit RNG in a 2 min window more important than it's ever been. The post-SHB potency spike furthers this issue. I'm not saying jobs shouldn't be accessible but dammit let us have a real curve for those of us who enjoy a sense of personal growth and mastery.
As for dungeons I just wish they weren't afraid to push the players on occasion. There are some good dungeons out there with good pulls and bosses like Bardam's, Mt Gulg and Hermes in Ktisis and then there's rubbish like the second boss of Alzadaal's. They gave us these ridiculous tools so why aren't we being encouraged to use them?
There will always be lazy, dead weight players but part of the problem is the huge issue that FFXIV does nothing to encourage it's players to improve while it continues to make sweeping simplifications, some of which they hide behind the notion of accessibility. I consider this an insult to all players as it means the devs literally do not trust you to think or improve. Are they wrong though?
FFXIV needs both ends of the spectrum to thrive so a line needs to be drawn somewhere or something will give eventually. At the very least encourage your player base to try and improve but for those who simply can't or are unwilling well that's why we have duty support and echo scaling.
If I had to describe it as a long time player it's like a feedback loop of them making the content more "approachable" with the knock on effect of many players putting in less and less effort which performance numbers reflect thus they double down harder. It just gets worse and people don't get better.
"It doesn't matter how idiot-proof they try to make the game, the game will always produce a better idiot."

Nerfing this guy was the beginning of a series of disappointing changes throughout the game development.
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Because of the nature of combat in this game, everything is going to become easy after repeated clears and attempts no matter the mechanics no matter the job design. Jobs all have a rotation that you follow without deviation and all battles have a script that is also followed without deviation. Once you figure out how the fight is played out and can perform your rotation during that script then it's over, it will never be challenging again unless you are grouped with people that do not know it.



There are disorders - that actually can effect how well you play and how fast you learn!
Many disorders effect short term memory and reaction time.. (learning disabilites) ect..
Last edited by Zeastria; 03-17-2023 at 12:17 PM.
We don't forget. We just don't cater every activity in the world to halt to the whims of the disabled. We give them appropriate avenues when available, but not everything can conform to every disability.
That's why I was saying it'd be fine if they made a specific 'Story Mode', and sure if you're going to use Trust alright fine, maybe also let the Trust cheat in some way and always keep your HP topped off or something.
But.. Maybe don't also wash the whole casual experience to cater to the lowest common denominator. They can add story mode cheats and reduce rewards. IDGAF.
Hell, look at XVI - They're literally doing exactly that. The gameplay is still challenging, but they also give you a sort of story mode cheat for auto-casting/attacking/dodging.
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