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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,043
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Payadopa View Post
    We shouldn't listen exclusively to people who only care about numbers. The end result ist just boring for the rest. I'd rather have fun jobs to play than 'perfect' balance, that isn't even achievable in the first place unless every job plays identical. Shouldn't give SE any ideas. Haha
    You complain about people caring only about numbers, but really what else are we supposed to care about? If you're a warrior player your job has already reached braindead gameplay in ShB and other jobs are quickly following suit, so when 75% of it consists of mindlessly hammering your basic combo what else are you supposed to care about?

    The fight for gameplay that isn't sleep inducing is already lost and you watched all the people who only touch your job for expert roulette applaud when all it's nuance died.


    If my choice is between awful gameplay+bad damage or awful gameplay+good damage you can bet I'm going to complain about numbers.
    (9)

  2. #2
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Absurdity View Post
    You complain about people caring only about numbers, but really what else are we supposed to care about? If you're a warrior player your job has already reached braindead gameplay in ShB and other jobs are quickly following suit, so when 75% of it consists of mindlessly hammering your basic combo what else are you supposed to care about?

    The fight for gameplay that isn't sleep inducing is already lost and you watched all the people who only touch your job for expert roulette applaud when all it's nuance died.


    If my choice is between awful gameplay+bad damage or awful gameplay+good damage you can bet I'm going to complain about numbers.
    It's funny, we called it braindead in ShB. But it's like preparing your doctorate thesis compared to what we have now. I'm impressed they managed to make WAR *that* dumbed down. If you're going to take away every meaningful opportunity for the player to screw up and lose significant amounts of DPS then you really should just make the combat completely automatic and make it purely based off of executing mechanics.
    (4)

  3. #3
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gserpent View Post
    It's funny, we called it braindead in ShB. But it's like preparing your doctorate thesis compared to what we have now. I'm impressed they managed to make WAR *that* dumbed down. If you're going to take away every meaningful opportunity for the player to screw up and lose significant amounts of DPS then you really should just make the combat completely automatic and make it purely based off of executing mechanics.
    from what i've heard DSR is the hardest encounter ever even though people are playing "brainded jobs that are impossible to screw up", so...
    (0)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,043
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Melethron123 View Post
    from what i've heard DSR is the hardest encounter ever even though people are playing "brainded jobs that are impossible to screw up", so...
    Ultimate is designed to be difficult even if your job is braindead, that's what the mechanics exist for.
    All DSR proves is that they can make mechanics difficult enough to create an engaging encounter even with lackluster job design.

    But this is exactly the problem. Sure DSR has hard mechanics, the other ultimates do too, even some savage fights have hard mechanics, but you know what doesn't? The other 95% of the game where the mechanics can't make up for how lacking the actual gameplay is and in which these ultra simplistic jobs just make everything so incredibly boring that you question why you subject yourself to 95% crap for those 5% that are actually good.

    The game previously managed to strike a decent balance between the difficulty of just playing your job, or as I'd like to call it how engaging your job could be to play, and the difficulty of an encounter's mechanics. Now everything has to be carried by the mechanics and where those are lacking the entire fight is lacking.
    (5)
    Last edited by Absurdity; 12-25-2022 at 01:12 AM.

  5. #5
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Melethron123 View Post
    from what i've heard DSR is the hardest encounter ever even though people are playing "brainded jobs that are impossible to screw up", so...
    I'd like to be able to hop on and play with friends and be engaged when playing my job instead of having to join an Ult static to allot time each week to prog one singular fight for months to get engagement out of my job. There is only 1 current level 90 Ultimate, and with 6.3 there will only be 2 for the entirety of EW. "Play Ultimate" isn't the solution for jobs being boring in 99% of other content
    (9)

  6. #6
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Espon View Post
    So what does Goring Blade do now that it no longer applies a DoT? Apply a 10% Fight or Flight?

    I'm guessing Bulwark will be 100% block chance for 10 seconds or something on a 1 min CD since Holy Sheltron now just reduces damage taken.
    My guess is that we're going to get Divine Might out of it, and it's going to stack up to 3/4 times. Essentially, what this does is give PLD a big hit before Requiescat during FoF; but the question becomes now how are they going to change the potencies around? The one thing that stood out in terms of damage contribution for PLD was DoTs, since that contributed at least 25% of PLD's damage from the Blade DoT and the Goring DoT. With those gone, we now have to chalk it up to pure potency and figure out our rotation that provides the most damage.

    FoF sounds like it's still in for the most part, however by removing DoTs it's not longer heavily weighted on whether we get the DoT on the end of FoF or not(which was a major issue due to Atonement Drift); it's about how much potency we squeeze into the rotation now. This doesn't get rid of the 18s opener though. On reopening we still are stuck with the Blade combo since that's our strongest raw potency that we can provide, with Confiteor at the staggering 1,000 potency. With the Blade DoT gone, they'll probably buff the end of the combo to be close to Confiteor, but probably 100 - 150 potency below it to accomodate for the missing DoT damage.

    This is only a hypothetical on what information we have so far, but on the 10th of January we'll be able to see what they truly did to PLD's rotation.

    Also, about Bulwark - it's going to be 100% Block Chance. It has to be. Bulwark back then provided 60% Block Chance before it got trashed with the big reset in Shadowbringers. Considering they've been running on us having 100% Block Chance with Sheltron from Shadowbringers onward, I doubt they'd put Blocking at what it was before. As others have been relating it to Camouflage(Parrying, which goes up to 15% reduction), Blocking(Max 20% Reduction) has a higher max reduction and makes it different. The long-needed addition of a 4th personal mitigation was what we've wanted the most, especially in regards to DoT Tankbusters and autos after that the other three tanks have a response to.
    (0)
    Last edited by HyperiusUltima; 12-24-2022 at 07:09 AM.

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Also, about Bulwark - it's going to be 100% Block Chance. It has to be. Bulwark back then provided 60% Block Chance before it got trashed with the big reset in Shadowbringers. Considering they've been running on us having 100% Block Chance with Sheltron from Shadowbringers onward, I doubt they'd put Blocking at what it was before. As others have been relating it to Camouflage(Parrying, which goes up to 15% reduction), Blocking(Max 20% Reduction) has a higher max reduction and makes it different. The long-needed addition of a 4th personal mitigation was what we've wanted the most, especially in regards to DoT Tankbusters and autos after that the other three tanks have a response to.
    With Sheltron going to flat % mitigation to cover 'haha this has a bleed too' TBs like current tier, it would make perfect sense to me for bulwark to be 100% blockrate as a 90s CD, to be the 'tertiary' CD alongside Camo/Thrill and Dark Mind (though that one's a 60s). I can't see them having PLD have 'a chance to block' and not taking the obvious design route of 'this is a CD that makes you block more often'
    (1)

  8. #8
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nizzi View Post
    I'd like to be able to hop on and play with friends and be engaged when playing my job
    Then play high end content. This is true for every Job in the game
    (0)

  9. #9
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by FireMage View Post
    Then play high end content. This is true for every Job in the game
    High end content has more engaging mechanics, but it does not change the fact that the jobs are actually boring as fuck to play. As I've said many times, *progging* "high end content" is pretty fun but reclearing it is not.

    Quote Originally Posted by Melethron123 View Post
    personally i'd rather jobs with varying complexity within each role, and you pick the one you feel like that day

    IE: SMN very simple, RDM with middling complexity and BLM for 500iq pro gamers
    The problem with this is that players will still expect SMN to post numbers comparable to BLM, at which point why would you ever play BLM? You're doing more work for the same results.
    (1)

  10. #10
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gserpent View Post
    The problem with this is that players will still expect SMN to post numbers comparable to BLM, at which point why would you ever play BLM? You're doing more work for the same results.
    aren't people complaining that they want more complext jobs because they think simple jobs are boring? there's your reason
    you play BLM because you think SMN is boring
    (1)

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